All Roads
by Acrogenous
All Roads generates roads that link villages and other structures that want to be connected.
What it does
The mod plans a route between structures during world generation and keeps adding roads until no structure is left unconnected. Each road is stored as a two-entry array of block positions for its start and end. Installation needs Async Locator on both Fabric and Forge. Both sides run it, and the code is open source under the MIT License, with builds for 1.20.1 – 1.20.6.
Key features
Roads between villages
Roads are generated between villages and other structures that are set to desire a connection.
Planned routes
Each road is planned from a start position to an end position before it is placed in the world.
Continuous network
Road generation continues until no structures remain without a connecting road.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does All Roads need Async Locator?
In the catalog
All Roads is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 11,154 mods support Minecraft 1.20.6.
More from Acrogenous
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What the author says
To invoke a road generation, you must first add a "road plan" using AllRoads.ROAD_GENERATOR.addRoadPlan(BlockPos[] plan) a road plan is simply a 2-length array of BlockPos, being the start and end positions (of structures)
Official listing
- Modrinth page
- modrinth.com/mod/all-roads
- Owner
- Acrogenous
- Published
- 2024-05-28
- Updated on Modrinth
- 2024-11-11
- Facts verified
- 2026-10-15
