ModsFinder

Rotwire

by man_of_bullet

Rotwire turns Lost Cities worlds into a zombie survival setting, with infested cities, radio contact with survivors and a settlement system for players to build.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Rotwire is a NeoForge integration mod that layers a curated urban zombie survival experience over Lost Cities generated terrain. Players explore ruined city structures, search furnished interiors for supplies and intelligence, and clear buildings to keep them persistent. Encounters can include a Rotwire Brute, and the mod has its own firearms and survival equipment. Lost Cities is required, since Rotwire replaces its world-generation system and detects its building metadata and layers to shape encounter behavior. The Lost Cities profile is included with Rotwire.

Settlements are built out of camps and migrant towns. Establishing a radio connection with survivors and keeping an ammunition supply running are part of the early loop. A Radio Transmitter acts as a trader hub offering tasks, quests, farmable resources, guns, ammo and building materials, and town difficulty scales with activity inside them. Survivor NPCs can be armed or unarmed. The environment is client and server: the server and every player need Rotwire, and it runs on NeoForge for Minecraft 1.21.1 only, with the latest file 1.1.6 for 1.21.1 published 2026-08-09. The code is open source under the MIT License.

Key features

  1. Infested cities

    Ruined urban areas are infested with zombies, and the difficulty within a town rises and falls with activity there.

  2. Radio and supply

    Players establish radio links with survivors and keep ammunition resources flowing into their camps and settlements.

  3. Trader hub and tasks

    A Radio Transmitter opens trades, quests and farmable resources, including guns, ammo and building palettes.

  4. Armed survivor NPCs

    Settlers can be armed or unarmed and form the population of the settlements players build over time.

Compatibility

Latest build for each game version and loader.

1.21.11.1.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want an urban zombie survival layer on Lost Cities worlds, and server owners who run them for groups. Installation needs the Rotwire JAR in both client and server mods folders, alongside a current NeoForge build for Minecraft 1.21.1.

Questions

Does Rotwire need Lost Cities?

Yes. Rotwire replaces the Lost Cities world-generation system and reads its building data, so Lost Cities must be installed alongside it.

Which setting matters for Distant Horizons?

The distantGeneratorMode option is set to PRE EXISTING ONLY. Otherwise Distant Horizons generates terrain independently and can cause problems with Lost Cities buildings.

In the catalog

Rotwire is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

modpack still under review | Survivor NPCs & City settlements system incoming Rotwire is a Minecraft 1.21.1 NeoForge integration mod built for a curated urban zombie-survival experience. It began as a collection of systems for my own server, but has evolved into a standalone-capable progression layer for modpacks and…
man_of_bullet, on the Modrinth page

Official listing

Owner
man_of_bullet
Published
2026-07-16
Updated on Modrinth
2026-08-09
Facts verified
2026-10-15

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