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ZombieTactics-Profiled

by man_of_bullet

ZombieTactics-Profiled reworks the block-breaking behavior of Zombie Tactics on NeoForge 1.21.1, letting each entity type carry its own mining profile.

NeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.21.1

What it does

The mod is a standalone fork of Zombie Tactics that restructures the original block-breaking system around data-driven, entity-specific mining profiles. Each profile sets mining speed, the maximum block hardness an entity can break, a hardness multiplier, and whether broken blocks drop items. Vanilla and modded entities can each receive an independently configured profile through datapacks, so different custom entities can run their own parameterized behavior.

Assigning a profile to an entity type gives that type the Zombie Tactics mining goal automatically, so no extra AI setup is needed. Entities without an assigned profile keep using the original global Zombie Tactics configuration. The fork replaces the original Zombie Tactics mod, so the two should not be installed together. Files are available for NeoForge only, for 1.21.1, and the code is open source under the GNU General Public License v3.0 only.

Key features

  1. Entity-specific mining profiles

    Each entity type can carry its own mining profile, defined in a datapack rather than a single shared config.

  2. Adjustable mining parameters

    Mining speed, maximum block hardness, hardness multiplier and item drops can be set separately for each profile.

  3. Global fallback

    Entities without a profile are handled by the global Zombie Tactics settings, so nothing changes for them.

  4. Automatic mining goal

    An entity type that receives a profile is granted the block-breaking AI goal without further setup.

Compatibility

Latest build for each game version and loader.

1.21.11.3.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Modpack authors and datapack creators who want different entities to break blocks in different ways. Players on NeoForge 1.21.1 who already use Zombie Tactics will find the fork covers the same mining behavior with per-entity control.

How it compares

Full comparison

Skeleton Tactics is server-side only and open source under the GNU General Public License v3.0 or later, with files for 1.21 – 1.21.1 on NeoForge. AIWarriror targets 1.21.1 – 1.21.2 on NeoForge, runs on client and server, and is under All rights reserved, so its source is not open. Zombie Hunter covers 1.21.4 – 1.21.5 on NeoForge, a range that does not overlap this mod's 1.21.1 build.

ModLoadersGame versionsEnvironmentUpdated
ZombieTactics-ProfiledNeoForge1.21.1Client and server2026-07-14
Skeleton TacticsNeoForge1.21 – 1.21.1Server-side only2024-11-17
AIWarrirorNeoForge1.21.1 – 1.21.2Client and server2026-06-07
Zombie HunterNeoForge1.21.4 – 1.21.5Client and server2025-04-13

Questions

Does ZombieTactics-Profiled need to be installed alongside Zombie Tactics?

No. The fork replaces the original Zombie Tactics mod, so the two should not be installed at the same time.

Does the mod run on a server alone?

Installation covers the server and each player's game.

Which game version does it support?

Files are published for NeoForge 1.21.1 only. The latest file is 1.3.3, released 2026-07-14.

In the catalog

ZombieTactics-Profiled is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

EDIT: No longer maintaining this separately as i've implemented it into my Rotwire mod. If you notice any problematic AI issues, you can share them at the issue tracker and i'll try to check and see what I can do
man_of_bullet, on the Modrinth page

Official listing

Owner
man_of_bullet
Published
2026-07-13
Updated on Modrinth
2026-07-14
Facts verified
2026-10-15

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