ZombieTactics-Profiled
ZombieTactics-Profiled reworks the block-breaking behavior of Zombie Tactics on NeoForge 1.21.1, letting each entity type carry its own mining profile.
What it does
The mod is a standalone fork of Zombie Tactics that restructures the original block-breaking system around data-driven, entity-specific mining profiles. Each profile sets mining speed, the maximum block hardness an entity can break, a hardness multiplier, and whether broken blocks drop items. Vanilla and modded entities can each receive an independently configured profile through datapacks, so different custom entities can run their own parameterized behavior.
Assigning a profile to an entity type gives that type the Zombie Tactics mining goal automatically, so no extra AI setup is needed. Entities without an assigned profile keep using the original global Zombie Tactics configuration. The fork replaces the original Zombie Tactics mod, so the two should not be installed together. Files are available for NeoForge only, for 1.21.1, and the code is open source under the GNU General Public License v3.0 only.
Key features
Entity-specific mining profiles
Each entity type can carry its own mining profile, defined in a datapack rather than a single shared config.
Adjustable mining parameters
Mining speed, maximum block hardness, hardness multiplier and item drops can be set separately for each profile.
Global fallback
Entities without a profile are handled by the global Zombie Tactics settings, so nothing changes for them.
Automatic mining goal
An entity type that receives a profile is granted the block-breaking AI goal without further setup.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Modpack authors and datapack creators who want different entities to break blocks in different ways. Players on NeoForge 1.21.1 who already use Zombie Tactics will find the fork covers the same mining behavior with per-entity control.
How it compares
Skeleton Tactics is server-side only and open source under the GNU General Public License v3.0 or later, with files for 1.21 – 1.21.1 on NeoForge. AIWarriror targets 1.21.1 – 1.21.2 on NeoForge, runs on client and server, and is under All rights reserved, so its source is not open. Zombie Hunter covers 1.21.4 – 1.21.5 on NeoForge, a range that does not overlap this mod's 1.21.1 build.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ZombieTactics-Profiled | NeoForge | 1.21.1 | Client and server | 2026-07-14 |
| Skeleton Tactics | NeoForge | 1.21 – 1.21.1 | Server-side only | 2024-11-17 |
| AIWarriror | NeoForge | 1.21.1 – 1.21.2 | Client and server | 2026-06-07 |
| Zombie Hunter | NeoForge | 1.21.4 – 1.21.5 | Client and server | 2025-04-13 |
Questions
Does ZombieTactics-Profiled need to be installed alongside Zombie Tactics?
Does the mod run on a server alone?
Which game version does it support?
In the catalog
ZombieTactics-Profiled is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from man_of_bullet
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What the author says
EDIT: No longer maintaining this separately as i've implemented it into my Rotwire mod. If you notice any problematic AI issues, you can share them at the issue tracker and i'll try to check and see what I can do
Official listing
- Modrinth page
- modrinth.com/mod/zombietactics-profiled
- Owner
- man_of_bullet
- Published
- 2026-07-13
- Updated on Modrinth
- 2026-07-14
- Facts verified
- 2026-10-15
