ModsFinder

One Punch Man Addonpack

by MinecraftUser710

One Punch Man Addonpack gives players the abilities of the characters from One Punch Man, with Saitama and Genos as the two starting paths.

FabricForgeClient or server, optionalAll rights reserved1.20.1

What it does

Players can gain the mod's abilities by spending 30 experience levels on the Begin Training Regimen ability. Saitama's path is built around training: exercise raises stats, sprinting and squatting raise speed, punching raises strength, and jumping raises agility. Once the energy bar is full, a limiter break is available, and a Limiter Pill removes the powers again.

Genos's path runs on a core power system shown as an energy bar, which is extended by linked parts. Genos's core requires weapons to operate, and stronger weapons consume more power. Cyborg parts can be removed with an Impairment chip, which strips armor and powers. A tracksuit can be crafted as an outfit for Saitama's path.

The addonpack requires Architectury API, Geckolib, KubeJS, Palladium, PantheonSent, Pehkui and Rhino. It runs on Fabric and Forge for 1.20.1, and either side can run it, so it works on a client, a server or both. The mod is released under All rights reserved and is not open source.

Key features

  1. Saitama path

    Saitama's abilities are built around training, with stat gains tied to exercise, sprinting, punching and jumping.

  2. Genos path

    Genos's abilities run on a cyborg core that depends on weapons and shows its power as an energy bar.

  3. Limiter break and Limiter Pill

    A full energy bar allows a limiter break, and a Limiter Pill removes the powers when the player wants them gone.

  4. Cyborg parts and Impairment chip

    Cyborg parts can be taken off with an Impairment chip, which removes armor and powers together.

Compatibility

Latest build for each game version and loader.

1.20.12.1.22.1.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 7

Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required
PalladiumData-driven utility to create custom powers and ingame content
Required
KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Required
PehkuiLets you change the size of most entities, shrinking their scale smaller or growing them larger
Required
PantheonSentBecome Moon Knight!
Required
GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required
RhinoA fork of Mozilla's Rhino library, modified for use in mods
Required

How it compares

Full comparison

Queen of Demons is server-side only and published for Fabric and Forge for 1.20.1. Red's Addonpack runs on client and server, with Forge and NeoForge files for 1.20.1 under the MIT License. Telekinesis AddonPack adds esper powers and also runs on client and server, across Fabric, Forge and Quilt for 1.20.1.

ModLoadersGame versionsEnvironmentUpdated
One Punch Man AddonpackFabric and Forge1.20.1Client or server, optional2026-03-23
Queen of DemonsFabric and Forge1.20.1Server-side only2025-03-21
Red's AddonpackForge and NeoForge1.20.1Client and server2025-04-30
Telekinesis AddonPackFabric, Forge and Quilt1.20.1Client and server2025-02-14

Questions

Does One Punch Man Addonpack need Palladium?

Yes. Palladium is a required dependency, and Architectury API, Geckolib, KubeJS, PantheonSent, Pehkui and Rhino are required too.

Do players and servers both need the mod?

No. Either side can run it, and neither needs it, so installing it on one side is enough.

Which loaders does the addonpack support?

The latest Fabric and Forge files are version 2.1.2 for 1.20.1, published on 2026-03-23.

In the catalog

One Punch Man Addonpack is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Once your energy bar is full, your limiter will break. To remove your powers, consume a Limiter Pill. Genos's core is required to use weapons. The core has a power system (which is displayed in the energy bar) and your extensions are linked to it. The stronger the weapon, the more power it consumes. Lastly, to remove…
MinecraftUser710, on the Modrinth page

Official listing

Owner
MinecraftUser710
Published
2025-03-11
Updated on Modrinth
2026-03-23
Facts verified
2026-10-15

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