NoFakeHitEffects
by lyosha
NoFakeHitEffects removes the predicted critical-hit and enchanted-hit particles that Minecraft shows on remote players before the server has confirmed an attack.
What it does
On a Fabric client, the mod holds back predicted critical-hit and enchanted-hit particles drawn against other players. Vanilla shows these particles as soon as the client sends an attack, even when the server later rejects the hit. With the mod installed, a hit appears only once the server confirms it. Hit effects the server has validated still render as usual.
The mod is client-side only, so only the player who installs it needs it, and a server running the vanilla game is unaffected. Server-only installs do not change client-predicted hit effects, which is why the mod has to sit on the client. It covers Minecraft Java 1.21 – 1.21.11 and 26.1 – 26.1.2, with files for 15 release versions and 1.0.2+mc26.1 as the latest Fabric build for 26.1.2.
The source code and issue tracker are public, and the mod is released under The Unlicense, so the project is open source. No required dependency is listed for Fabric.
Key features
Critical-hit particle suppression
Predicted critical-hit particles are not drawn against remote players, so a critical hit shows only after the server confirms it.
Enchanted-hit particle suppression
Predicted enchanted-hit particles against remote players are hidden in the same way, removing the early visual.
Server-confirmed effects kept
Hit effects the server validates still render, so confirmed hits look the same as before.
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
CritTweaks is a Fabric client-side mod, open source under the GNU General Public License v3.0 only, with files for 1.21 – 26.2. Projectile Preview is also client-side and open source under the MIT License, covering 1.21.2 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| NoFakeHitEffects | Fabric | 1.21 – 26.1.2 | Client-side only | 2026-05-27 |
| CritTweaks | Fabric | 1.21 – 26.2 | Client-side only | 2026-06-02 |
| Projectile Preview | Fabric | 1.21.2 – 26.3 | Client-side only | 2026-10-01 |
Questions
Does NoFakeHitEffects need Fabric API?
Does the server need NoFakeHitEffects installed?
Which game versions have a file for NoFakeHitEffects?
In the catalog
NoFakeHitEffects is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from lyosha
Similar mods
What the author says
NoFakeHitEffects suppresses locally predicted critical-hit and enchanted-hit particles against remote players on multiplayer servers. Without NoFakeHitEffects, vanilla can render those particles before the server validates the attack, so a rejected hit can still show hit effects.
Official listing
- Modrinth page
- modrinth.com/mod/nofakehiteffects
- Owner
- lyosha
- Published
- 2026-05-27
- Updated on Modrinth
- 2026-05-27
- Facts verified
- 2026-10-15