DeathGhostFix
by lyosha
DeathGhostFix changes how Fabric servers resolve lethal damage that lands in the same server tick as a totem of undying, so a player is not ruled dead before a save can apply.
What it does
Without the mod, a player can be marked dead on the same tick a healing effect or a totem would have saved them, which is known as death ghosting. DeathGhostFix delays the resolution of lethal death until the end of that server tick. During that window, a totem of undying or a healing effect applied in the same tick can cancel the death. Non-lethal damage is still applied immediately, and damage that would kill with nothing to stop it still kills the player at tick end.
The mod is server-side only. Installing it on the server is enough, and clients do not need it, because the change applies to server-authoritative death resolution. A client-only install on a multiplayer server has no effect. It is released under The Unlicense, and the source code and issue tracker are public. Builds target Minecraft Java 1.21.11 and 26.1 – 26.1.2, and the latest Fabric file is 1.0.0+mc26.1 for 26.1.2.
Key features
Delayed lethal death
Lethal damage is held until the end of the server tick before a player is declared dead.
Same-tick totem saves
A totem of undying or healing applied during the same tick can cancel a death that would otherwise happen.
Immediate non-lethal damage
Damage that does not kill is applied at once, so health changes are not delayed.
Unchanged lethal outcome
If nothing saves the player before the tick ends, the original damage source still kills them.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multiplayer survival servers
Server owners who want last-moment saves to count during intense combat can run the mod on their server.
Who it’s for: Server owners running Fabric who want death handling to account for totems and healing that resolve within the same tick. Players do not need to install anything.
How it compares
Fast Click is a client-side only Fabric mod under the MIT License, covering 1.21.11 – 26.2, so it does not touch server death handling. DeadWeight is also server-side only and runs on Fabric for 1.20.5 – 26.1.2, but it is not open source and is released under CC0 1.0 Universal. DeathPointer is client-side only, open source under the MIT License, and published for 1.20 – 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DeathGhostFix | Fabric | 1.21.11 – 26.1.2 | Server-side only | 2026-05-27 |
| DeadWeight | Fabric | 1.20.5 – 26.1.2 | Server-side only | 2026-05-17 |
| Fast Click | Fabric | 1.21.11 – 26.2 | Client-side only | 2026-07-24 |
| DeathPointer | Fabric | 1.20 – 26.2 | Client-side only | 2026-09-01 |
Questions
Does DeathGhostFix need to be installed on the client?
Which Minecraft versions does DeathGhostFix support?
Does DeathGhostFix change how non-lethal damage works?
In the catalog
DeathGhostFix is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from lyosha
Similar mods
What the author says
DeathGhostFix reduces same-tick death ghosting by delaying only lethal death resolution until the end of the same server tick. Without DeathGhostFix, a player can die before same-tick healing or a last-moment totem save is allowed to resolve.
Official listing
- Modrinth page
- modrinth.com/mod/deathghostfix
- Owner
- lyosha
- Published
- 2026-05-27
- Updated on Modrinth
- 2026-05-27
- Facts verified
- 2026-10-15