No Hostile Mobs
by Itamio
No Hostile Mobs, a server-side mod by Itamio, stops hostile mobs from spawning in the world regardless of the difficulty setting.
What it does
Hostile mobs such as zombies, skeletons, creepers and spiders normally spawn on hard difficulty, and the mod blocks them from appearing even when the game is set to a difficulty where they would. Players keep a peaceful-style world while other difficulty settings still apply to the rest of the game.
Blocked mobs are listed in a config file. Server owners open it and add or remove mob IDs to choose exactly which creatures are kept out. Edits to the config file take effect in play once the game notices them, which happens every few seconds, so no restart is needed.
The mod is server-side only, so players join without installing anything. It runs on Fabric, Forge and NeoForge, and builds exist for 36 game versions 1.8.9 – 26.1.2, with 1.0.0 as the latest file for 26.1.2 on each loader. The code is not open source and is released under All rights reserved.
Key features
Hostile mob blocking
Stops hostile mobs from appearing in the world, independent of the difficulty setting.
Editable mob list
Server owners can add or remove mob IDs in the config file to decide which creatures are blocked.
Real-time config reload
The config file is checked every few seconds and reloaded automatically, with no restart needed.
Built-in default list
A preset list of hostile mobs is included and can be customized to fit a server.
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x12 of 12 versions with builds
1.20.x6 of 6 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x1 of 1 version with builds
1.12.x3 of 3 versions with builds
1.8.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Peaceful-style survival
A server can keep the hard difficulty setting for other mechanics while hostile mobs never appear.
Custom mob control
Owners who want only certain creatures removed can edit the blocked list instead of turning off all spawns.
Who it’s for: Server owners who want to control which hostile mobs appear on their world, without changing the difficulty setting or installing anything on the player side.
How it compares
Only Zombies Spawn is also server-side only and open source under the MIT License, with files for 1.18.2 – 26.2 on Fabric, Forge and NeoForge; it keeps zombies and no other hostile mobs. Peaceful Monsters runs on both client and server, is not open source and is published under All rights reserved for 1.20.1 – 1.21.4 on Fabric, Forge and NeoForge. No Hostile Mobs covers the widest version range of the three and needs only the server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No Hostile Mobs | Fabric, Forge and NeoForge | 1.8.9 – 26.1.2 | Server-side only | 2026-05-04 |
| Only Zombies Spawn | Fabric, Forge and NeoForge | 1.18.2 – 26.2 | Server-side only | 2026-07-08 |
| Peaceful Monsters | Fabric, Forge and NeoForge | 1.20.1 – 1.21.4 | Client and server | 2025-05-04 |
Questions
Does No Hostile Mobs need to be installed on clients?
Which loaders does No Hostile Mobs support?
Can the blocked mob list be changed without a restart?
In the catalog
No Hostile Mobs is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from Itamio
Similar mods
What the author says
This mod stops hostile mobs from appearing in your world, no matter the difficulty setting. You can also edit a simple config file to choose exactly which mobs are blocked, and the game will pick up any changes without needing a restart.
Official listing
- Modrinth page
- modrinth.com/mod/no-hostile-mobs
- Owner
- Itamio
- Published
- 2026-04-03
- Updated on Modrinth
- 2026-05-04
- Facts verified
- 2026-10-15
