ModsFinder

kingdomcome combat

by ardrxrd

kingdomcome combat replaces Minecraft's basic melee with a direction-based system in which the player chooses where each attack lands.

FabricNeoForgeClient and serverMIT LicenseOpen source1.21.1 – 1.21.11

What it does

Strikes are chosen by the direction in which the player swings, and each weapon inflicts a damage type that shifts with the swing used. Human model mobs use a new AI built around this combat, so they read movement, punish missed attacks and react to strikes that land on exposed areas such as the head, neck, hands and joints. Hits are resolved per body part rather than against the mob as a whole, which makes precise placement matter more than raw damage.

Stamina has to be managed, since chaining attacks and wearing heavy armor drain it and heavy armor slows movement. Plate armor resists blunt weapons less than it resists cutting ones, and a well-placed strike against a heavily armored enemy changes the outcome of a fight. Blood effects, damaged armor visuals and visible impact marks give feedback on every exchange.

Players find skill books and read them to learn new combos and passive skills. Passive skills shape how a character fights and can be combined in different ways, so progression feels more personal. Almost everything is customizable through data packs, and the mod makes it easier to integrate new weapons, armor and mobs with the combat system. The mod requires Cloth Config API, Fabric API, Forgified Fabric API, Geckolib and Player Animation Library. Modonomicon is optional.

Key features

  1. Direction-based melee

    Attacks are aimed at a chosen direction, replacing the standard single-click swing of vanilla combat.

  2. Body-part hit detection

    Strikes connect with specific body parts, so a head or joint hit can change a fight more than a body hit.

  3. Stamina management

    Chained attacks and heavy armor consume stamina, which limits how long a player can keep fighting.

  4. Combos and passive skills

    Skill books teach new combo techniques and passive skills that alter how a character fights.

  5. Combat feedback

    Blood effects, damaged armor visuals and visible impact marks show the result of every exchange.

Compatibility

Latest build for each game version and loader.

1.21.111.7.4Not available
1.21.101.7.4Not available
1.21.81.7.4Not available
1.21.71.7.4Not available
1.21.61.7.4Not available
1.21.11.7.41.7.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 4

GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required
Cloth Config APIConfiguration Library for Minecraft Mods
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Player Animation LibraryA library that allows mods to animate the player, in a way that doesn't conflict with other mods. (and much more!)
Required

Optional 1

ModonomiconModonomicon is an in-game documentation mod inspired by Thaumcraft's Thaumonomicon and Patchouli, and aims to provide the best of both, with some unique flavors.
Optional

How it compares

Full comparison

Sinplem-Combat Mode is a Fabric mod for 1.21.11 that also changes combat, with client and server environment and the BSD 2-Clause License. Stamina and Weight is a NeoForge mod for 1.21.1 that handles stamina and weight, with client and server environment and All rights reserved. kingdomcome combat is open source under the MIT License and covers 1.21.1 – 1.21.11.

ModLoadersGame versionsEnvironmentUpdated
kingdomcome combatFabric and NeoForge1.21.1 – 1.21.11Client and server2026-08-25
Sinplem-Combat ModeFabric1.21.11Client and server2026-08-04
Stamina and WeightNeoForge1.21.1Client and server2026-05-22

Questions

Does kingdomcome combat need Fabric API?

Fabric API is required, along with Cloth Config API, Forgified Fabric API, Geckolib and Player Animation Library. Modonomicon is optional.

Does the server need the mod?

Yes. Servers that run it need every player to install it too.

Which loaders are supported?

Fabric and NeoForge. Files exist for 1.21.1, 1.21.6, 1.21.7, 1.21.8, 1.21.10 and 1.21.11.

In the catalog

kingdomcome combat is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 19,862 mods support Minecraft 1.21.11.

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What the author says

This mod replaces Minecraft’s basic combat with a direction-based melee system Human model mobs receive a completely new AI system designed for combat.
ardrxrd, on the Modrinth page

Official listing

Owner
ardrxrd
Published
2026-06-26
Updated on Modrinth
2026-08-25
Facts verified
2026-10-15

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