Kingdom Keys 2
With Kingdom Keys 2, players take on Kingdom Hearts-style combat, keyblades and magic inside Minecraft, as a Forge and NeoForge mod that needs Geckolib.
What it does
The mod brings elements of the Kingdom Hearts games into Minecraft. A leveling system raises the player's stats as they progress, adding HP, Strength and Magic, and magic spells gain levels too, up to Grand Magic. Combat includes defense abilities, Shotlock attacks that draw on a focus bar, and Drive Forms that grow new abilities and allow dual wielding with a working offhand attack.
A command menu sits in the bottom left of the screen, where players equip weapons and items, manage abilities, create parties and check their status. A synthesis system produces Keychains and consumables. Geckolib is required, so it must be installed alongside the mod.
Kingdom Keys 2 runs on Forge and NeoForge for 1.21.1 and 1.20.1, and the source is open source under the GNU Lesser General Public License v3.0 only. Version 2.1.0.1 added JEI support, and the maintainers recommend installing JEI for guidance on the game's recipes. The mod is a rewritten version of Kingdom Keys 1.15+, first published on 2022-07-01.
Key features
Leveling and stat growth
The player's HP, Strength and Magic increase as the character levels up.
Shotlock and focus bar
Shotlock attacks consume a focus bar, giving combat a resource to manage.
Drive Forms
Drive Forms grow new abilities and allow dual wielding with a working offhand attack.
Command menu
A menu in the bottom left handles equipment, abilities, parties and status checks.
Synthesis system
Synthesis produces Keychains and consumables from items the player gathers.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x1 of 1 version with builds
1.20.x1 of 1 version with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x3 of 3 versions with builds
1.15.x1 of 1 version with builds
1.12.x3 of 3 versions with builds
1.11.x1 of 1 version with builds
1.10.x1 of 1 version with builds
1.9.x1 of 1 version with builds
1.8.x2 of 2 versions with builds
1.7.x2 of 2 versions with builds
1.6.x2 of 2 versions with builds
1.5.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Kingdom Keys - Re:Mind is another Forge mod for Kingdom Hearts-style play, released under All rights reserved and covering 1.20.1 – 26.2. Ore Kingdom spans Fabric, Forge and NeoForge for 1.19.4 – 26.3 under the MIT License. UsefulMagic is for Fabric and NeoForge at 1.21.1 under the GNU General Public License v3.0 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Kingdom Keys 2 | Forge and NeoForge | 1.5.2 – 1.21.1 | Client and server | 2026-10-11 |
| Kingdom Keys - Re:Mind | Forge and NeoForge | 1.20.1 – 26.2 | Client and server | 2026-10-08 |
| Ore Kingdom | Fabric, Forge and NeoForge | 1.19.4 – 26.3 | Client and server | 2026-10-14 |
| UsefulMagic | Fabric and NeoForge | 1.21.1 | Client and server | 2026-08-14 |
Questions
Does Kingdom Keys 2 need Geckolib?
Does the server need Kingdom Keys 2?
Which game versions have Kingdom Keys 2 files?
In the catalog
Kingdom Keys 2 is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Kingdom Keys 2 is a completely rewritten version of Kingdom Keys for 1.15+. This mod adds many things from the Kingdom Hearts games.
Official listing
- Modrinth page
- modrinth.com/mod/kingdom-keys-2
- Owner
- Wehavecookies56
- Published
- 2022-07-01
- Updated on Modrinth
- 2026-10-11
- Facts verified
- 2026-10-15