IG: Magnet, Let me get that!
by dasikigaijin
With IG: Magnet, Let me get that!, dropped items and experience orbs are drawn straight to the player through a configurable field that a player can switch on or off.
What it does
The mod gives the player an intrinsic magnetic pull that draws ground items and experience orbs toward them. Items fly in a smooth, curved path and pass through walls and obstacles, while the default setting respects line of sight so items behind thick dungeon walls stay where they are until the player sees them. Range, speed and visuals can be adjusted through GameRules.
Each player can toggle their personal magnet with a chat command, and the state is saved in player data and persists through deaths, dimension changes and server restarts. A clean action bar message confirms whether the magnet is active. Noclip-style phasing lets items reach the player without getting stuck under stairs or trees.
The mod requires Dasik Library and Fabric API. It runs on Fabric for the 26.1 – 26.3 builds, with snapshot builds published, and it is licensed under the GNU General Public License v3.0 or later, so it is open source. Both the server and every player need it, and it is maintained with public source code, an issue tracker and a wiki.
Key features
Intrinsic item vacuum
The player attracts dropped items without equipment, so no trinket or inventory slot is needed.
Line of sight physics
The default setting only pulls items the player could see, leaving items behind walls alone.
Experience orb vacuum
Experience orbs follow the same pull, so farmed and boss-battle XP is collected without loss.
Personal toggle
A chat command switches the personal magnet on or off, and the choice is kept in player data.
Compatibility
Latest build for each game version and loader.
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Farming and mob grinders
Drops and experience from automated farms reach the player without manual collection.
Boss battles
Loot and experience land near the player during long fights in dungeons and arenas.
Who it’s for: Players who want less manual item collection in survival worlds, and server owners who want the pull to be configurable on multiplayer servers.
How it compares
Magnets, a Fabric mod for 1.19.4 – 1.20.1 under the WTFPL, is not open source. Magnet Enchant is a Fabric mod for 26.1.2 under the MIT License that is also not open source. Itemagnetic is a Fabric mod for 1.21 – 1.21.10 that runs on the server only, so players join without installing it, and it is under the MIT License without being open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| IG: Magnet, Let me get that! | Fabric | 26.1 – 26.3 | Client and server | 2026-09-14 |
| Magnets | Fabric | 1.19.4 – 1.20.1 | Client and server | 2023-08-11 |
| Magnet Enchant | Fabric | 26.1.2 | Client and server | 2026-05-31 |
| Itemagnetic | Fabric | 1.21 – 1.21.10 | Server-side only | 2025-11-02 |
Questions
Does IG: Magnet require Fabric API?
Does the mod have to be on the server?
Are the magnet settings kept after a death?
In the catalog
IG: Magnet, Let me get that! is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
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What the author says
Tired of watching your mined diamonds tumble down a dark ravine into lava? Tired of awkwardly swimming through water streams, hopping over fences, or digging through dirt piles just to retrieve scattered saplings and mob drops? Magnet (Let Me Get That!) gives your player intrinsic magnetic attraction. It creates a…
Official listing
- Owner
- dasikigaijin
- Published
- 2026-02-16
- Updated on Modrinth
- 2026-09-14
- Facts verified
- 2026-10-15
