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In The Gloom

by ivangeevo

In The Gloom makes darkness a hazard for the player: poor light and long nights wear down abilities until staying in the dark becomes costly.

FabricClient and serverCreative Commons Attribution 4.01.21.1

What it does

Exploring dark places becomes difficult without a proper light source. Naturally dark areas such as caves count as night, so the effect applies there at any time of day. On the surface, only nights close to a full moon are bright enough to leave the player unaffected.

The gloom weakens the player gradually. Abilities keep dropping the longer the player stays dark, and the penalties stack into an unpleasant experience that can only be ended by lighting up the area or accepting the consequences. The mod is a fit for survival play in which darkness should matter, and it pairs well with True Darkness Refabricated, especially the BTW Styled Darkness configuration.

The mod needs BTWR: Shared Library and Fabric API on Fabric, and it runs on the client and the server, so both sides need it. Its 1.4.2 build targets 1.21.1 and is on the beta channel. The code is published with the source and issue tracker, under the Creative Commons Attribution 4.0 license, which is not open source.

Key features

  1. Light-dependent exploration

    Dark places restrict movement and exploration unless the player carries a proper light source.

  2. Cave darkness

    Naturally dark areas such as caves are treated as night, so the gloom applies underground at any hour.

  3. Moon-dependent surface nights

    On the surface only nights close to a full moon are lit enough to leave the player unaffected.

  4. Stacking penalties

    Abilities decline the longer the player stays in the dark, and the penalties accumulate over time.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.4.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
BTWR: Shared LibraryA library mod for the "Better Than Wolves: Remastered!" project.
Required

Questions

Does In The Gloom need Fabric API?

Yes. Fabric API is required, and BTWR: Shared Library is required too. Both must be installed next to In The Gloom on Fabric for 1.21.1.

Does In The Gloom have to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Can In The Gloom be paired with a darkness overhaul?

Yes. It can be combined with the darkness settings of an overhaul such as True Darkness Refabricated, and the stacking of both sets of effects is worth testing on a world before a long run.

In the catalog

In The Gloom is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

This mod changes Minecraft so that exploring dark places is severely limited without having proper light source. Naturally dark places like caves will be instantly affected and at night time - only the nights close to full moon are lit well enough to not affect the player. In the gloom the player's abilities are…
ivangeevo, on the Modrinth page

Official listing

Owner
ivangeevo
Published
2024-06-30
Updated on Modrinth
2026-01-19
Facts verified
2026-10-15

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