Floating Damage Indicators
by 3CTeam
Floating Damage Indicators shows damage numbers above entities as they are hit, including damage the player takes, and can be configured for each.
What it does
Damage values appear as floating numbers over the target when it is struck, and the same display covers the player's own incoming damage. Each number can be color-coded by damage type, and a six-digit hex color (RGB) can be set per type. Custom text can be shown before the number, or the number can be hidden for a given type altogether.
The mod works in singleplayer, on dedicated servers and in multiplayer. It is client and server, so the server and every player need it. The in-game configuration is reached through the Mod Menu Fabric config button in the mods list on Fabric, or the same mod list entry on NeoForge. A configuration file is generated after the game is launched once, and the format entry can be set to false so that only the prefix of the damage number is shown.
The mod is published for Fabric and NeoForge, with files for 26.3, 26.2, 26.1.2, 1.21.11 and 1.21.1. The code is open source under the MIT License. Fabric API is required on Fabric, and Mod Menu is optional for in-game configuration.
Key features
Floating damage numbers
Numbers appear above the entity that was hit, so damage can be read without opening a log or chat.
Incoming damage display
The player can also see the damage they take, not only the damage they deal.
Color-coded damage types
Each damage type can take a six-digit hex color, so numbers of different types can be told apart at a glance.
Custom prefix text
Custom text can be placed before the number, or the format can show only the prefix in place of the full number.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
How it compares
RmDamageNumbers is client-side only, under the MIT License and not open source, with Fabric files for 1.21.4 – 1.21.8. OneDot is client-side only and open source under the GNU General Public License v3.0 only, with Fabric and NeoForge files for 1.21.10 – 26.3. Combat Indicators runs on client and server, is not open source and has files only for 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Floating Damage Indicators | Fabric and NeoForge | 1.21.1 – 26.3 | Client and server | 2026-10-08 |
| RmDamageNumbers | Fabric | 1.21.4 – 1.21.8 | Client-side only | 2025-12-05 |
| OneDot | Fabric and NeoForge | 1.21.10 – 26.3 | Client-side only | 2026-04-08 |
| Combat Indicators | Fabric and NeoForge | 26.2 | Client and server | 2026-09-04 |
Questions
Does Floating Damage Indicators need Fabric API?
Do servers need the mod installed?
How is the mod configured in-game?
In the catalog
Floating Damage Indicators is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
More from 3CTeam
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What the author says
Floating damage numbers above every target you hit, and your own incoming damage too. Color-coded by damage type. The easiest way to configure Floating Damage Indicators is in-game: open Mod Menu (Fabric) or the Config button in the mods list (NeoForge).
Official listing
- Modrinth page
- modrinth.com/mod/floating-damage-indicators
- Owner
- 3CTeam
- Published
- 2026-06-30
- Updated on Modrinth
- 2026-10-08
- Facts verified
- 2026-10-15
