Entity Culling Unofficial
by TCLProject
With Entity Culling Unofficial installed, the client stops drawing tile entities and mobs the player cannot see, saving frames in heavily modded packs.
What it does
The Forge mod backports the Entity Culling approach to Minecraft 1.7.10 under the MIT License. It uses asynchronous calculations to decide which entities and tile entities are obstructed, so that hidden ones are not rendered. Entities that are out of view would otherwise cost frames regardless of whether anything shows them.
Performance gains are largest in packs that are heavy on machines, decorations, mobs and similar content. Since it runs on the client, only the player's own game needs the mod, and a server without it is unaffected. The author reports testing with the most common optimization mods and no known conflicts, although an occasional problem can still occur when a mod's tile entities set their bounding boxes incorrectly. In that case the affected tile entity classes can be blacklisted in the configuration file.
The author notes a very small increase in RAM use. The Forge file for 1.7.10 is 1.0.1, published on 2023-09-01. The project is released under the MIT License but is not open source.
Key features
Asynchronous occlusion checks
Visibility of entities and tile entities is computed off the main thread, so rendering waits less on those checks.
Hidden entities skipped
Entities and tile entities that cannot be seen from the camera are not sent to the renderer.
Tile entity blacklist
Specific tile entity classes can be excluded from culling through the configuration file when their bounding boxes cause problems.
Compatibility testing
The author tested it against the widespread optimization mods for 1.7.10 and reports no conflicts.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Entity Culling backport is a client-side only Forge mod for 1.6.4 under the MIT License and is open source, so it covers an older version. Leaf Culling is client-side only, open source under the GNU Lesser General Public License v3.0 only and built for 1.7.10, which targets leaves rather than entities. ArchaicFixFix (Fork) is a client and server mod for 1.7.10 under the MIT License that is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Entity Culling Unofficial | Forge | 1.7.10 | Client-side only | 2023-09-01 |
| Entity Culling backport | Forge | 1.6.4 | Client-side only | 2024-12-24 |
| Leaf Culling | Forge | 1.7.10 | Client-side only | 2022-11-10 |
| ArchaicFixFix (Fork) | Forge | 1.7.10 | Client and server | 2025-11-30 |
Questions
Does Entity Culling Unofficial need to be on the server?
Where can the latest Forge file for 1.7.10 be obtained?
What should be done if a tile entity renders incorrectly?
In the catalog
Entity Culling Unofficial is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 1,013 mods support Minecraft 1.7.10.
More from TCLProject
Similar mods
What the author says
This is a port of the 1.8 version of the Entity Culling mod (licensed under MIT, as seen here or backup) to 1.7.10. This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that entities…
Official listing
- Modrinth page
- modrinth.com/mod/entitycullingunofficial
- Owner
- TCLProject
- Published
- 2023-08-26
- Updated on Modrinth
- 2023-09-01
- Facts verified
- 2026-10-15
