ModsFinder

Entity Culling Unofficial

by TCLProject

With Entity Culling Unofficial installed, the client stops drawing tile entities and mobs the player cannot see, saving frames in heavily modded packs.

ForgeClient-side onlyMIT License1.7.10

What it does

The Forge mod backports the Entity Culling approach to Minecraft 1.7.10 under the MIT License. It uses asynchronous calculations to decide which entities and tile entities are obstructed, so that hidden ones are not rendered. Entities that are out of view would otherwise cost frames regardless of whether anything shows them.

Performance gains are largest in packs that are heavy on machines, decorations, mobs and similar content. Since it runs on the client, only the player's own game needs the mod, and a server without it is unaffected. The author reports testing with the most common optimization mods and no known conflicts, although an occasional problem can still occur when a mod's tile entities set their bounding boxes incorrectly. In that case the affected tile entity classes can be blacklisted in the configuration file.

The author notes a very small increase in RAM use. The Forge file for 1.7.10 is 1.0.1, published on 2023-09-01. The project is released under the MIT License but is not open source.

Key features

  1. Asynchronous occlusion checks

    Visibility of entities and tile entities is computed off the main thread, so rendering waits less on those checks.

  2. Hidden entities skipped

    Entities and tile entities that cannot be seen from the camera are not sent to the renderer.

  3. Tile entity blacklist

    Specific tile entity classes can be excluded from culling through the configuration file when their bounding boxes cause problems.

  4. Compatibility testing

    The author tested it against the widespread optimization mods for 1.7.10 and reports no conflicts.

Compatibility

Latest build for each game version and loader.

1.7.101.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Entity Culling backport is a client-side only Forge mod for 1.6.4 under the MIT License and is open source, so it covers an older version. Leaf Culling is client-side only, open source under the GNU Lesser General Public License v3.0 only and built for 1.7.10, which targets leaves rather than entities. ArchaicFixFix (Fork) is a client and server mod for 1.7.10 under the MIT License that is not open source.

ModLoadersGame versionsEnvironmentUpdated
Entity Culling UnofficialForge1.7.10Client-side only2023-09-01
Entity Culling backportForge1.6.4Client-side only2024-12-24
Leaf CullingForge1.7.10Client-side only2022-11-10
ArchaicFixFix (Fork)Forge1.7.10Client and server2025-11-30

Questions

Does Entity Culling Unofficial need to be on the server?

No. Servers do not need it; each player installs it for their own game.

Where can the latest Forge file for 1.7.10 be obtained?

The latest Forge file is 1.0.1 for 1.7.10, published on 2023-09-01. The mod is available for 1.7.10 only.

What should be done if a tile entity renders incorrectly?

The author suggests blacklisting that tile entity's class in the mod's configuration file, and asking the original mod's author if the problem remains. Reading the original mod's FAQ is also recommended.

In the catalog

Entity Culling Unofficial is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 1,013 mods support Minecraft 1.7.10.

More from TCLProject

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What the author says

This is a port of the 1.8 version of the Entity Culling mod (licensed under MIT, as seen here or backup) to 1.7.10. This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that entities…
TCLProject, on the Modrinth page

Official listing

Owner
TCLProject
Published
2023-08-26
Updated on Modrinth
2023-09-01
Facts verified
2026-10-15

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