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Immersive Cavegen

by TCLProject

Immersive Cavegen reworks underground terrain for Forge 1.7.10, with bigger caves, joined cavern systems and underground lakes that generate as the world is created.

ForgeClient and serverCustom license1.7.10

What it does

Caves can grow larger and longer, and cave systems come in several different shapes. Caverns become larger and can link into joined systems, and they can appear in any biome. Underground water lakes and oceans are added, with oceans limited to Deep Oceans by default, though that is configurable. Mineshafts gain longer and more complex layouts, and sand generation is improved.

Underground decoration is varied: stalactites, stalagmites, cave plants, huge glowing mushrooms, vines, cobwebs and occasionally skulls. Two custom underground mobs are included, and their spawn rates can be set. Most features, along with cave and cavern frequency multipliers, the big cave spawn chance, the cave width multiplier, the filled cave level and material, and some structure toggles, are controlled from the config file.

The mod is for Forge 1.7.10 only, with the latest file 1.2g-hotfix5 released 2023-08-26. A server running it needs every connecting player to have it too. It is released under a custom license and is not open source, and the code includes parts taken from The Master Caver's Underground 4/2, which the author credits.

Key features

  1. Bigger caves and cavern systems

    Caves and caverns grow larger, and caverns can join into connected systems across chunks.

  2. Underground water

    Lakes and oceans generate underground, with ocean spawning limited to Deep Oceans by default.

  3. Cave decoration

    Stalactites, stalagmites, cave plants, glowing mushrooms, vines, cobwebs and skulls appear underground.

  4. Configurable spawns

    Frequency multipliers and spawn chances for caves, caverns and the two custom mobs can be changed in the config file.

Compatibility

Latest build for each game version and loader.

1.7.101.2g-hotfix5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

DeeperCaves is a Forge 1.7.10 mod that is open source under the MIT License and runs on client and server. Better Caves Archaic is also a Forge 1.7.10 mod on client and server, open source under the GNU Lesser General Public License v3.0 only. Worley's Caves Archaic is Forge 1.7.10 on client and server as well, open source under the MIT License. Immersive Cavegen differs by having a custom license that is not open source.

ModLoadersGame versionsEnvironmentUpdated
Immersive CavegenForge1.7.10Client and server2023-08-26
DeeperCavesForge1.7.10Client and server2025-05-24
Better Caves ArchaicForge1.7.10Client and server2025-01-28
Worley's Caves ArchaicForge1.7.10Client and server2024-12-14

Questions

Does Immersive Cavegen need to be installed on the server?

Yes. Installation covers the server and each player's game.

Why are caves not larger by default?

The author notes that big caves and caverns are uncommon by default and suggests raising the frequency multipliers in the config file.

What should be disabled if the mod conflicts with another world generator?

When something misbehaves or clashes with another mod, the first step is to switch off the Enable World Population Changes and Separate Flooded Y Level options in the config file. Separate Flooded Y Level is known to conflict with custom world types such as Realistic Terrain Generator and Highlands.

In the catalog

Immersive Cavegen is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 1,013 mods support Minecraft 1.7.10.

More from TCLProject

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What the author says

A mod aiming to improve certain aspects of minecraft worldgen, namely caves, caverns, mineshafts, and other underground features. Disclaimer: By default, big epic caves and caverns are not that common! Do not be afraid to tweak the config file to make them more frequent!
TCLProject, on the Modrinth page

Official listing

Owner
TCLProject
Published
2022-05-21
Updated on Modrinth
2023-08-26
Facts verified
2026-10-15

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