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Entity Culling backport

by piesilhouette

Entity Culling backport brings the Entity Culling optimization to Minecraft 1.6.4 on Forge, skipping the rendering of entities hidden from view.

ForgeClient-side onlyMIT LicenseOpen source1.6.4

What it does

Entity Culling backport is an experimental port of the Entity Culling optimization to Minecraft 1.6.4. It uses asynchronous calculations to determine which entities and tile entities are obstructed, so they are not sent to rendering. Entities and tile entities that cannot be seen are skipped, which can improve frame rates in scenes with many hidden objects. Only the client needs the mod. The Forge build for 1.6.4 is 1.0.0, and the source code is available under the MIT License, so the code is open source.

Key features

  1. Asynchronous obstruction checks

    Asynchronous calculations determine which entities and tile entities are obstructed, so the main rendering thread does less work.

  2. Hidden entities skipped

    Entities and tile entities that cannot be seen are prevented from being rendered, which reduces the draw calls per frame.

  3. Experimental 1.6.4 port

    The backport carries the Entity Culling approach to Minecraft 1.6.4, where it is an experimental build.

Compatibility

Latest build for each game version and loader.

1.6.41.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Entity Culling Unofficial is a Forge mod for 1.7.10 that is client-side only, released under the MIT License, and not open source. Particle Culling is a client-side Forge mod for 1.12.2, released under the MIT License, and open source.

ModLoadersGame versionsEnvironmentUpdated
Entity Culling backportForge1.6.4Client-side only2024-12-24
Entity Culling UnofficialForge1.7.10Client-side only2023-09-01
Particle CullingForge1.12.2Client-side only2024-05-12

Questions

Does Entity Culling backport need a server install?

No. Players add it to their own game, and a server needs no copy.

In the catalog

Entity Culling backport is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 328 mods support Minecraft 1.6.4.

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What the author says

This is an experimental backport to Minecraft 1.6.4 of Entity Culling Unofficial (which is a port of Entity Culling). This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that…
piesilhouette, on the Modrinth page

Official listing

Owner
piesilhouette
Published
2024-12-24
Updated on Modrinth
2024-12-24
Facts verified
2026-10-15

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