EMF Compat: Immersive Melodies
by stradat
EMF Compat: Immersive Melodies is a client-side bridge that makes Immersive Melodies instrument animations work with animated EMF player models.
What it does
Immersive Melodies instrument poses are normally overridden by resource-pack animations. This mod keeps playing an instrument on the player model even when a pack replaces the default animation, and it extends the same handling to mobs. Under Fresh Animations, undead mobs, piglins and illagers that carry an instrument hold their pose, and evokers unfold their arms so they can grip it. Testing was done with Fresh Animations, and the author describes it as working with most player animation packs that use EMF.
The mod depends on EMF Compat: Core, which supplies the EMF handling, and on Immersive Melodies itself, which provides the instruments. Because it runs only on the client, a server does not need to install it, and players who skip it see the standard instrument animations instead. The files are released under the GNU General Public License v3.0 only and are open source, with the source code and issue tracker publicly linked.
Key features
Instrument poses on EMF models
Instruments played on animated EMF player models keep their intended pose rather than being replaced by pack animations.
Mob instrument poses
Zombies, skeletons, piglins and illagers holding an instrument keep their pose, and evokers hold one with arms uncrossed.
Player Extension support
A Player Extension feature lets the instrument animations apply to player models from resource packs that use EMF.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Players who run Immersive Melodies with an EMF-based player animation pack, such as Fresh Animations, and want the instrument poses to show correctly. Players with no animation pack gain nothing from it.
How it compares
Immersive Damage Indicators is client-side only, open source under the MIT License, and covers 1.20 – 1.21.1 on Fabric, Forge and NeoForge, but it changes damage display rather than instrument poses. Custom Player Animations is client-side only on Fabric, Forge and NeoForge for 1.20.1 – 26.3, but its license is Creative Commons Attribution Non Commercial Share Alike 4.0 and its source is not open. This mod is GPL-3.0 open source and targets 1.20.1 and 1.21.1 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| EMF Compat: Immersive Melodies | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-10-09 |
| Immersive Damage Indicators | Fabric, Forge and NeoForge | 1.20 – 1.21.1 | Client-side only | 2025-04-30 |
| Custom Player Animations | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client-side only | 2026-10-03 |
Questions
Does EMF Compat: Immersive Melodies need EMF Compat: Core?
Which loaders does it support?
Does a server need to install it?
In the catalog
EMF Compat: Immersive Melodies is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from stradat
Similar mods
What the author says
A small client-side mod that makes Immersive Melodies instrument animations work correctly with Entity Model Features player models. Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.
Official listing
- Modrinth page
- modrinth.com/mod/emf-compat-immersive-melodies
- Owner
- stradat
- Published
- 2026-06-28
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
