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Create: Mob Spawners

by 3xpl01t

Create: Mob Spawners lets a Mechanical Spawner, a Create kinetic block, spawn a mob that a Soul Catcher has captured inside it.

ForgeNeoForgeClient and serverGNU General Public License v3.0 or laterOpen source1.20.1 – 1.21.1

What it does

The mod adds a Soul Catcher, an item that captures a mob's soul once that mob has been weakened with a thrown weakness potion. Capturable mobs and bosses can be adjusted in the config, and a captured mob's AI is disabled so it cannot move or attack. Capture time depends on hitbox volume: a chicken is caught quickly, while a ghast takes longer.

The Mechanical Spawner is a kinetic block that needs rotational force and a liquid supply, with a minimum speed of 128 RPM. Once a Soul Catcher is placed inside it, the spawner repeats spawns of the contained mob type within the same range a vanilla spawner would use. The rotational load a spawner puts on the network varies with the mob it holds, and a player picks the spawning area by clicking the block with a bare hand or a wrench. Create is required, and Jade and Just Enough Items are optional helpers. The mod is open source under the GNU General Public License v3.0 or later, is published for Forge and NeoForge, and needs Create 6.0.0 or newer.

Key features

  1. Soul Catcher capture

    A Soul Catcher takes a mob's soul once the mob is weakened with a thrown weakness potion.

  2. Mechanical Spawner block

    A kinetic spawner that repeats spawns of the mob type stored in it, within the vanilla spawner range.

  3. Spawner status display

    The spawner shows the contained mob type, the contained fluid, its progression status and the reason it is stalled.

  4. Additional spawn attempts

    Extra spawn attempts run when a spawn fails to find a fitting spot, and a spawner with no obstruction in range works most efficiently.

  5. Configurable stress and speed

    Stress impact is calculated from a graph capped at 80 SU, and the stress is configurable.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.1.0
1.20.13.3.03.3.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Optional 2

Just Enough Items (JEI)View Items and Recipes
Optional
Jade 🔍Shows information about what you are looking at. (Hwyla/Waila fork for Minecraft 1.16+)
Optional

How it compares

Full comparison

Create Mechanical Spawner is a Forge and NeoForge option for 1.19.2 – 1.21.1, under the GNU Lesser General Public License v3.0 only, and is open source. RecipeSpawnerMob runs server-side only, is not open source, is released under the Apache License 2.0 and is published for 1.20.1 – 1.21.11. ME Spawner shares the client and server environment and the MIT License, with files for 1.20.1 – 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Create: Mob SpawnersForge and NeoForge1.20.1 – 1.21.1Client and server2026-07-15
Create Mechanical SpawnerForge and NeoForge1.19.2 – 1.21.1Client and server2026-07-12
RecipeSpawnerMobForge and NeoForge1.20.1 – 1.21.11Server-side only2026-03-06
ME SpawnerForge and NeoForge1.20.1 – 1.21.1Client and server2026-10-12

Questions

Does Create: Mob Spawners need Create installed?

Yes. Create is required, and the mod needs Create 6.0.0 or newer to work.

Which loaders does Create: Mob Spawners support?

The mod is published for Forge and NeoForge only, with Forge file 3.3.0 for 1.20.1 and NeoForge file 1.1.0 for 1.21.1.

Does the mod need to be on the server?

Yes. Every player and the server need a copy of the mod.

In the catalog

Create: Mob Spawners is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

The Soul Catcher is a new item that can capture a mob's soul. For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness. Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design. The time it takes to catch…
3xpl01t, on the Modrinth page

Official listing

Owner
3xpl01t
Published
2025-01-06
Updated on Modrinth
2026-07-15
Facts verified
2026-10-15

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