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Structure Spawn Area Fix

by 3xpl01t

Structure Spawn Area Fix widens the area where mobs spawn around given structures, so shipwrecks and other structures get more spawns than their small bounding boxes allow.

ForgeNeoForgeServer-side onlyAll rights reserved1.20.1

What it does

Mobs normally spawn only in a structure's bounding box, which is small, so mods that add spawns near shipwrecks rarely produce results. The mod checks a larger area around each potential spawn point and extends the search by an additional radius set in the configuration, given as a whole number of blocks. Structures are named with a namespaced ID such as minecraft:shipwreck.

The expansion is set per mob category, with options such as monster, creature, ambient, underground water creature, water creature, water ambient and misc. Each entry can be limited to specific biomes by a namespaced biome ID, a biome tag such as minecraft:is_ocean, or left open, and restricting it to specific biomes is recommended for performance. Where a biome's regular mob spawns are overridden, the structure-specific ones take their place.

The default configuration fixes a problem seen with the Alex's Mobs mod, where Skelewag spawns at shipwrecks were rare. With the fix applied, those spawns occur at a noticeably higher rate. Other mobs that spawn poorly near structures can be fixed by adding another entry for them. The mod runs on the server only, so players join without installing it, and it is published for Forge and NeoForge for 1.20.1 under All rights reserved.

Key features

  1. Expanded spawn area

    The check covers a larger area around each potential spawn point than the structure's bounding box.

  2. Additional radius setting

    An integer radius in blocks extends how far from the structure blocks the spawn check reaches.

  3. Per-category expansion

    Each mob category, from monster to water ambient and misc, can get its own expansion entry.

  4. Biome restriction

    Entries can target biomes by ID or tag, and specific biomes are recommended to keep the cost low.

  5. Shipwreck example

    The default configuration expands monster spawns around shipwrecks by 12 blocks in restricted biomes.

Compatibility

Latest build for each game version and loader.

1.20.11.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Structure Spawn Area Fix need to be installed on the client?

No. Players join without it, since only the server has to run the mod.

Which loaders does Structure Spawn Area Fix support?

Forge and NeoForge. Both files are published for 1.20.1 under All rights reserved.

How are structures and biomes specified in the configuration?

Structures use namespaced IDs such as minecraft:shipwreck, and biomes can be given as namespaced IDs or biome tags such as minecraft:is_ocean.

In the catalog

Structure Spawn Area Fix is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

I have noticed an issue with the Alex's Mobs mod, which adds mob spawns to the shipwreck structure. This structure's bounding box is so small that in practice these mobs will spawn very rarely, if at all. You can read more about this in this issue. This mod fixes this issue by allowing you to expand the spawn area…
3xpl01t, on the Modrinth page

Official listing

Owner
3xpl01t
Published
2025-10-21
Updated on Modrinth
2025-10-21
Facts verified
2026-10-15

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