Confluent Enchantments
by Unknowneth
Confluent Enchantments adds five enchantments that apply to whips, guns and magic weapons, with effects tuned to match the vanilla options.
What it does
The enchantments are added to existing weapon types: one raises damage dealt by whips, one raises bullet velocity on guns, one raises damage dealt by magic weapons, one raises summon tag damage on whips, and one raises damage dealt by non-magic guns. Each one has an equivalent in vanilla, such as Sharpness for whips, Punch for guns and Power for magic weapons and guns, so the weapon categories stay in line with the enchantments players already know.
The mod requires Confluence: Otherworld, so it cannot run without that library. It runs on NeoForge for Minecraft 1.21.1 and is server-side only, which means players join without installing it. The latest NeoForge file is 1.2.0 for 1.21.1, released 2025-09-26, and the code is under the MIT License but is not open source.
Key features
Whip enchantments
Two enchantments raise damage on whips: one adds to direct damage and one adds to summon tag damage.
Gun enchantments
Two enchantments increase bullet velocity and non-magic gun damage, with a Punch-style equivalent for guns.
Magic weapon damage
One enchantment raises damage dealt by magic weapons, with a Power-style equivalent for that category.
Stacking with other enchantments
Confluent enchantments can combine with melee, bow and summon enchantments, and with reforges, so a single weapon can carry several effects.
Enchantment descriptions
The mod supports the Enchantment Descriptions mod, which lists the description of each added enchantment in the game.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who run a NeoForge 1.21.1 server with Confluence: Otherworld and want enchantment options for whips, guns and magic weapons. Since the mod is server-side only, only the server owner needs to add it.
How it compares
WhipMod is a whip-focused mod for NeoForge 1.21.1 that is client and server, which means players must install it, while Confluent Enchantments only has to be on the server. FJ27cool's Guns is also client and server on NeoForge 1.21.1 and covers the gun side. Copperflare- Guns targets NeoForge 1.21.4 and is client and server, so it does not share the same version.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Confluent Enchantments | NeoForge | 1.21.1 | Server-side only | 2025-09-26 |
| WhipMod | NeoForge | 1.21.1 | Client and server | 2026-09-24 |
| FJ27cool's Guns | NeoForge | 1.21.1 | Client and server | 2025-08-07 |
| Copperflare- Guns | NeoForge | 1.21.4 | Client and server | 2025-06-04 |
Questions
Does Confluent Enchantments need Confluence: Otherworld?
Do players need the mod installed?
Which Minecraft versions are supported?
Does the mod change how weapons stack enchantments?
In the catalog
Confluent Enchantments is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Unknowneth
Similar mods
What the author says
Adds enchantments for magic weapons and guns for Confluence: Otherworld Right now, Confluence is quite unbalanced. On melee weapons and bows, you can stack enchantments with reforges (e.g. A Legendary Starfury with Sharpness 5) Additionally, summon weapons and boomerangs get exclusive enchantments and as well as the…
Official listing
- Modrinth page
- modrinth.com/mod/confluent-enchantments
- Owner
- Unknowneth
- Published
- 2025-05-15
- Updated on Modrinth
- 2025-09-26
- Facts verified
- 2026-10-15
