Collision Effects
by salty5844
Collision Effects puts dynamic screen overlays on the player's view when environmental and mob interactions produce movement impacts.
What it does
When the player takes a hit, lands hard or is caught in a blast, Collision Effects draws matching overlays on the screen: a flash for blasts that come from the front, debris marks, an instant damage tint and a low-health vignette that deepens as health drops. Impacts from the environment and from mobs are both covered, so the screen reacts to what physically happens in the world rather than only to a health bar.
The effects are tuned from a global controls section at the top of the config screen. Each effect has its own toggle, and some effects offer sliders for intensity. Spawn behaviour that scales with biome and with proximity to the player is also part of the configuration, so the amount of mob pressure can be adjusted alongside the visuals. Individual effects can be reset to defaults without clearing the whole configuration.
Collision Effects requires Fabric API on Fabric and Quilt, and is published for NeoForge with the same dependency handling. Only the client needs the mod, so servers run without it and players can join without installing anything on the server side. The code is open source under the MIT License, and files exist for 1.21.11 and 26.2.
Key features
Damage status overlays
A tint appears when damage is taken, and a low-health vignette darkens the edges of the screen as health falls.
Debris and flash overlays
Debris marks appear on the screen after environmental hits, and a flash effect is shown when a blast comes from the front.
Mob-driven impact effects
Hits from mobs and environmental interactions produce overlays that match the kind of impact, which makes contact feel more physical.
Biome-aware spawn scaling
Spawn rates can be multiplied by biome and by how close the player is, giving a configurable pressure curve.
Per-effect configuration
Each effect has its own toggle, some effects add sliders, and single effects can be reset without touching the rest.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Spawning Overhaul is a server-side mod for Fabric and NeoForge, released under the MIT License, that changes mob spawning rules and needs no client install. Damage Vignette is a client-side Fabric and Quilt mod under the Mozilla Public License 2.0 that covers the low-health vignette only. Simple Damage Tint is a client-side Fabric mod, not open source, that only tints the screen when damage is taken.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Collision Effects | Fabric, NeoForge and Quilt | 1.21.11 – 26.2 | Client-side only | 2026-08-12 |
| Spawning Overhaul | Fabric and NeoForge | 1.21.1 – 26.2 | Server required, client optional | 2026-07-20 |
| Damage Vignette | Fabric and Quilt | 1.21.1 – 26.1 | Client-side only | 2026-03-25 |
| Simple Damage Tint | Fabric | 1.21 – 26.2 | Client-side only | 2026-07-27 |
Questions
Does Collision Effects need Fabric API?
Must the server have Collision Effects installed?
Which game versions have files?
In the catalog
Collision Effects is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
Collision Effects adds dynamic screen overlays for environment and mob interactions to make movement and impacts feel more visceral. All effects have toggles and some have effect-specific sliders.
Official listing
- Modrinth page
- modrinth.com/mod/collision-effects
- Owner
- salty5844
- Published
- 2026-04-26
- Updated on Modrinth
- 2026-08-12
- Facts verified
- 2026-10-15
