All Loot Drops
by Serilum
All Loot Drops changes how often living mobs drop their loot, and it lets server owners set the amount for each drop.
What it does
Every living entity can drop its possible loot, and the amount is set by the lootQuantity option, which defaults to 1 and accepts values from 1 to 128. Looting enchantments on the killing weapon can raise that amount further. Each level of looting rolls a chance, set by lootingEnchantExtraQuantityChance (default 0.5, range 0 to 1.0), and a successful roll adds one more item to the total.
The mod runs on the server alone, so players join without installing anything. Its loot tables are generated on first load and work with modded entities that have a loot table. By default keepOriginalLootQuantityIfHigher is on, so a mob that already drops more, such as an Iron Golem dropping iron, keeps its original amount instead of being reduced. Collective is required on every loader, and the mod is published for Fabric, Forge, NeoForge and Quilt across 29 release versions, under All rights reserved.
Key features
Adjustable drop amount
The lootQuantity setting changes how many items every entity drops, with a range from 1 to 128.
Looting enchantment scaling
Looting levels can add extra items through a configurable chance per level, and the option can be turned off.
Original amounts kept
Mobs that already drop more than the configured amount keep their higher count rather than being nerfed.
Generated loot tables
Loot tables are created on first load, including entries for modded entities that define their own drops.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners and modpack authors who want to change mob drop amounts across a world, or players who play with looting enchantments and want them to matter more.
How it compares
BetterCreeperDrops-DataPack is a server-required datapack option under the GNU Affero General Public License v3.0 or later, covering 1.16.5 – 1.21.1, and it changes only creeper drops. Husks Drop Sand is server-side only, open source under the MIT License and published for 1.16.5 – 26.3, and it targets one specific drop rather than all mob loot.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| All Loot Drops | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Server-side only | 2026-10-02 |
| BetterCreeperDrops-DataPack | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 1.21.1 | Server required, client optional | 2024-12-18 |
| Husks Drop Sand | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Server-side only | 2026-09-26 |
Questions
Does All Loot Drops require Collective?
Does the mod have to be installed on the client?
What does keepOriginalLootQuantityIfHigher do?
Which game versions does the mod support?
In the catalog
All Loot Drops is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Serilum
Similar mods
What the author says
All Loot Drops is a minimalistic mod that has entities always drop all their possible loot in a configurable amount. All loot drops are procedurally generated on first load, so every modded entity that has a loot table is compatible. There are config options to change the amount of loot that drops and if the looting…
Official listing
- Modrinth page
- modrinth.com/mod/all-loot-drops
- Owner
- Serilum
- Published
- 2022-09-01
- Updated on Modrinth
- 2026-10-02
- Facts verified
- 2026-10-15
