Alchemancy
by Cibernet
Alchemancy adds an infusion system to NeoForge, where items gain randomized properties and players study the mechanic through an in-game guidebook.
What it does
Infusions attach properties to items. Players start by venturing into the Nether to find Blazebloom flowers near lava pockets, then craft a handful of them into a book that yields the Alchemancer's Journal, which needs Patchouli. Alchemichal Extract is made by brewing Water Bottles on a Brewing Stand, and an item infused with a Lead Ingot loses its infused properties, while transmuting Gold Ingots gives a way back to them.
Loot chests and mobs' gear may carry a randomly drawn set of infusion properties, so one item type can appear with its own distinct combination. Players who want challenge runs can use this to make every find different. The Infusion Codex can be set to show only the single infusion property already discovered. Just Enough Items is optional, though it is the recommended source for detail on how infusion properties interact.
Patchouli is a required dependency, and the guidebook explains the mechanic, the recipes for crafting Alchemancy's items and what the mod introduced. Servers that run it need every player to install it too. Files target NeoForge for 1.21 and 1.21.1, and the latest file is 2.1.3 for 1.21.1. The code is not open source, and the mod is released under All rights reserved.
Key features
Randomized infusions
Items can be assigned infusion properties at random, with chests and mob equipment sometimes carrying such sets.
Infused loot
Loot and equipment can come with a randomized infusion set, so the same item type can differ between finds.
Infusion Codex display option
A client-side setting controls whether the codex shows only the infusion properties the player has discovered.
Guidebook through Patchouli
The Alchemancer's Journal, provided through Patchouli, documents the mechanic, its recipes and its interactions.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Required by 2 mods
How it compares
Aether Infusion is another NeoForge infusion mod for 1.21.1, with client and server environment and All rights reserved license, and it is not open source. Iggy's Infusions targets 1.20.1 on Forge and NeoForge, under the MIT License, and is not open source. Enchantment Infusion is open source under the GNU Lesser General Public License v2.1 only and covers Fabric, Forge and NeoForge for 1.20.1 – 1.21.1, so it reaches more loaders and a wider range of versions than Alchemancy.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Alchemancy | NeoForge | 1.21 – 1.21.1 | Client and server | 2026-02-21 |
| Aether Infusion | NeoForge | 1.21.1 | Client and server | 2026-04-19 |
| Iggy's Infusions | Forge and NeoForge | 1.20.1 | Client and server | 2025-02-14 |
| Enchantment Infusion | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-12 |
Questions
Does Alchemancy need Patchouli?
Does Alchemancy have to be installed on both sides?
Does Alchemancy work on NeoForge 1.21 and 1.21.1?
In the catalog
Alchemancy is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Cibernet
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What the author says
Alchemancy is a mod all about alchemy and artifice. Utilizing the Alchemancy Forge you can take any item and infuse it onto any other item, granting it Infusion Properties based on its functionality, materials, and even appearance! Infuse an Apple onto a block of Cobblestone to make it edible, and apply Blaze Powder…
Official listing
- Modrinth page
- modrinth.com/mod/alchemancy
- Owner
- Cibernet
- Published
- 2024-12-28
- Updated on Modrinth
- 2026-02-21
- Facts verified
- 2026-10-15
