Adaptive Tick
by Pepsied
Adaptive Tick changes the game's tick rate according to the player's health, so a low health total slows the world down and a fuller one speeds it back up.
What it does
Adaptive Tick links the tick rate to health. When a player's health drops, the world can run at a slower tick rate, and as health recovers the tick rate rises again. The author describes the effect as simulating adrenaline, and gives the example of a player at 5 hearts in a heavily modded survival pack, where the game can run at about 50% speed until health is regained.
With several players online, the mod tracks the player with the least health and syncs the tick rate to that value, so the whole server follows the most endangered player. The rate setting is adjustable in the configuration. The mod is published for Fabric, Forge, NeoForge and Quilt, and the server needs it installed. The tick command it relies on needs permission level 3, so server.properties must raise the function permission level from 2 to 3. Single-player worlds on Minecraft 1.21.11 cannot change that level directly, and TickLowerPerm, a separate mod, is named by the author as the workaround.
Key features
Health-based tick rate
The tick rate follows the player's health, slowing the world as health falls and restoring speed as it recovers.
Lowest-health sync
With multiple players active, the rate follows the player with the least health, so one endangered player sets the pace.
Adjustable rate setting
The rate effect can be tuned through a setting that controls how strongly health changes the tick rate.
Permission workaround
A required tick command permission can be raised with a separate mod, since single-player options cannot adjust it on 1.21.11.
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Slumber is server-side only, open source under the MIT License and published for 1.21.1 – 1.21.10 on Fabric, Forge and NeoForge, so it covers a different version range. Adrenaline is a client and server mod for Fabric on 1.21.11 under the MIT License and is not open source, so both sides must run it. Adaptive Tick is server required with an optional client, and its files for Fabric, Forge, NeoForge and Quilt target 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Adaptive Tick | Fabric, Forge, NeoForge and Quilt | 1.21 – 1.21.11 | Server required, client optional | 2025-01-20 |
| Slumber | Fabric, Forge and NeoForge | 1.21.1 – 1.21.10 | Server-side only | 2025-10-28 |
| Adrenaline | Fabric | 1.21.11 | Client and server | 2026-03-18 |
Questions
Does Adaptive Tick need to be installed on the server?
Why does the server need a permission change for the tick command?
Can single-player worlds use Adaptive Tick on 1.21.11?
In the catalog
Adaptive Tick is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from Pepsied
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What the author says
Got a mod pack that makes survival extremely tough? Say Chaos Core for example? Well with Adaptive Tick, your game will slow down as you lose health and pick up speed as you regain health. Say you're at 5 hearts; the game will be running 50% slower. This works by setting the rate of the tick to your health. If…
Official listing
- Modrinth page
- modrinth.com/mod/adaptive-tick
- Owner
- Pepsied
- Published
- 2025-01-20
- Updated on Modrinth
- 2025-01-20
- Facts verified
- 2026-10-15