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5,419 mods match your filters.
Scala library for mods
Sharpness enchantment.level.20 => Sharpness 20/XX
Merge experience orbs and instant pickup experience orbs to reduce lag!
This mod will show you your armor durability + item durability.
Adds an RPG like daycounter, displaying at the start of each day with a typewriter effect. [Vanilla Refresh]
Borderless fullscreen support for Minecraft 1.20.6+
📸 Takes a screenshot every time an advancement is achieved. Document your progress!
With this mod you will be able to customize the background of the loading screens of the Minecraft games, placing any type of customizable image.
Overhauls Desert Temples with 4 Variants using new loot tables alongside the Vanilla Loot Tables. The chests at the TNT trap can now turn into exits leading into underground buried rooms for archeology
Find ores in mines faster and easier.
A client-side library mod with tons of features to do all the heavy lifting for all client-side mods.
Health indicator on player screen
Custom Capes anyone with the mod can see
Animate almost any Minecraft texture with JSON and OptiFine files. Texture configuration API. 1.16-1.20
This Mod Overhauls the Nether Fortress with 1 guaranteed spawner, the fortress inside hallways having decoration and blaze spawners found in and outside the fortress
A commitment to optimizing Create lag in large quantities!
⏰ Shows the time/days played in the GUI/HUD with a clock in the inventory.
Data pack that will add more structures to your Minecraft world
Adds a smooth, cinematic transition between night and day when players sleep, enhancing the sleeping camera, HUD, and overall visuals. MADE IN HEAVEN!!!
a small decoration mod for your windows
Vanilla-like mechanics that allow all items, mobs, and advancements to be obtained in SkyBlock. All settings are toggleable in-game.
Mod addon for Chipped to allow to craft ANY recipe with stonecutter
A library mod for all my mods
This package was written by me through the datapack exercise. Because I was tired of vanilla terrain and I always wanted a realistic terrain that was efficient, I set out to refactor vanilla terrain.






















