Mods for 1.18
45 mods match your filters.
Serverside rules to limit mob spawning
Helping mobs see in the distance
A mod that makes villagers remember their profession trades.
Gives more control over the mob_griefing game rule by splitting it into four rules with additional overrides for individual behaviors.
Allow the user to control which entities will enter boats, and which entities will exit boats if attacked, and which entities will break boats if attacked.
Prevent baby zombies and other baby hostiles from spawning in your world
Change the behaviour of passive mobs to make them flee when other animals are hurt.
Mob heads will keep their custom names when placed
Normally mobs won't walk on minecart rails. They have their reasons, and I can respect that, but I don't.
Makes all mobs passive by default
Optimization Mod for Tick Rates
Fish are reeled in alive! Gut them yourself or scoop them up in a bucket
This is a basic mod that adds a command to enable/disable Phantom Spawning; which can be set by each player.
No more insomnia triggers, phantoms are now only rebalanced full moon threats!
Because getting a bed can already be hard enough.
Husks drop sand upon death
Right-click to show information about bees and beehives
Despawns hostile mobs around the player upon waking up!
Named baby animals will never age! They cannot grow up, forever just a little guy!!! (They may be unnamed with an unnamed nametag.)
Makes creepers not destroy already dropped items.
Completely removes Baby Zombies. That's it.
When a ghast dies in a portal, the frame becomes crying obsidian and shatters.
Make Creepers ignite only within your field of view.
Prevent spiders from spawning in the world.



















