Reworked Phantoms
Reworked Phantoms changes when phantoms appear, so they only come during full moons once a player has smelted a hardware item.
What it does
Phantoms no longer depend on insomnia. They spawn only at midnight on full moon nights, roughly one night in eight, and only for players who have completed the Acquire Hardware advancement by smelting an item. The doInsomnia gamerule is switched off automatically, so going without sleep no longer triggers attacks.
Each spawn is a group sized by the difficulty setting: one to two phantoms on Normal, two to three on Hard, and two to four on the lowest setting. When the whole group is slain, a new group appears after ten seconds and the cycle repeats until morning. The mod also changes phantom stats: health drops to 10 HP, damage rises to 5 and knockback strength is increased.
The mod is server-side only, so players join without installing anything and only the server needs it. It is open source under the GNU General Public License v3.0 only, with the source code and issue tracker public. Files are published for Fabric, Forge and NeoForge across 31 release versions, 1.16.2 – 1.21.10, and it works in existing worlds and in Creative Mode, as vanilla does. Servers that want to disable phantoms entirely can use the doPhantomSpawning gamerule through the Forge config file.
Key features
Full moon spawning
Phantoms appear only at midnight on full moon nights, about one night in eight, instead of after sleep deprivation.
Advancement gate
Phantoms stay away until a player completes the Acquire Hardware advancement by smelting an item.
Group spawns by difficulty
Groups of one to four phantoms scale with the difficulty setting, and a new group arrives ten seconds after the last is slain.
Adjusted phantom stats
Phantoms have 10 HP and deal 5 damage, with stronger knockback, so each encounter is a distinct threat.
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x1 of 1 version with builds
1.16.x4 of 4 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
No More Phantoms is a server-side option for Fabric, Forge, NeoForge and Quilt with files for 1.18 – 1.21.8 under the Apache License 2.0, and it is not open source. RemovePhantoms is a client and server mod for Forge and NeoForge covering 1.16.5 – 1.21.8, released under the MIT License; it removes phantoms outright rather than reworking them. Friendly Phantoms is server-side only, open source under the MIT License, and covers Fabric, NeoForge and Quilt 1.13 – 26.2, changing phantom behavior rather than spawn timing.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Reworked Phantoms | Fabric, Forge and NeoForge | 1.16.2 – 1.21.10 | Server-side only | 2026-03-17 |
| No More Phantoms | Fabric, Forge, NeoForge and Quilt | 1.18 – 1.21.8 | Server required, client optional | 2025-07-24 |
| RemovePhantoms | Forge and NeoForge | 1.16.5 – 1.21.8 | Client and server | 2026-02-20 |
| Friendly Phantoms | Fabric, NeoForge and Quilt | 1.13 – 26.2 | Server-side only | 2026-07-26 |
Questions
Does Reworked Phantoms need to be installed on clients?
Which loaders are supported?
Can phantoms be turned off entirely?
In the catalog
Reworked Phantoms is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 15,569 mods support Minecraft 1.21.10.
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What the author says
This mod gives phantoms a clearer, more meaningful role. Gone are the days of insomnia-based spawning, phantoms now appear only during full moons, and only once you've made progress in your world. Whether you're tired of being punished for skipping sleep or simply want phantoms to feel more thematic and threatening…
Official listing
- Modrinth page
- modrinth.com/mod/reworked-phantoms
- Owner
- lightyorugami
- Published
- 2025-05-24
- Updated on Modrinth
- 2026-03-17
- Facts verified
- 2026-10-15
