PassiveMobs
by Tslat
PassiveMobs stops hostile mobs from targeting and attacking players, so creatures that would normally fight stay passive by default.
What it does
Once installed on a server, the mod prevents hostile mobs from targeting and attacking players, which turns most creatures passive. A data pack tag lets server owners make specific mob types hostile again, though the tag does not apply to entities that rely on the brain system.
Key features
Passive mobs by default
Mobs that would normally attack are made passive, so players can explore without being targeted.
Hostility restored by tag
A data pack tag lists the entity types that should stay hostile, and server owners can edit it.
Brain system limit
Entities that use the brain system are not covered by the tag, so they cannot be made hostile through it.
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x10 of 10 versions with builds
1.20.x6 of 6 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does PassiveMobs need Fabric API?
Does every player need PassiveMobs installed?
In the catalog
PassiveMobs is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Tslat
Similar mods
What the author says
Overly aggressive monsters getting you down? Just want some peace for once in your life? Let's all just calm down and relax, shall we? Passive Mobs prevents hostile mobs from targeting and attacking, essentially turning all creatures in the game passive.
Official listing
- Modrinth page
- modrinth.com/mod/passivemobs
- Owner
- Tslat
- Published
- 2022-12-20
- Updated on Modrinth
- 2026-09-20
- Facts verified
- 2026-10-15
