ModsFinder

Farsighted Mobs

by sindarin27

Farsighted Mobs raises how far hostile mobs can detect and follow a player, so creatures that would otherwise ignore a distant player start chasing them.

FabricForgeNeoForgeServer-side onlyGNU Lesser General Public License v3.0 onlyOpen source1.18 – 1.21.4

What it does

By default the mod sets pursuit distance for hostile creatures to 24 blocks. On hard difficulty an extra 8 blocks is added, and a small modifier based on local difficulty is applied on top. With the default settings, mobs are far more likely to pursue a player, especially at higher difficulties.

From version 3.0.0 the behavior is driven by rules. When a mob spawns, each rule is checked and, if it applies, changes that mob's attributes. Rules load from datapacks and can be fully configured; the default set checks conditions such as entity type and difficulty. Only newly spawned mobs are affected, so creatures already in a world before installation or a config change keep their original values.

The mod depends on Architectury API, which must be installed alongside it. It runs on the server only, so clients do not need it. The project is open source under the GNU Lesser General Public License v3.0 only, with public source code, issue tracker and wiki.

Key features

  1. Increased follow range

    Hostile mobs track players from 24 blocks by default, instead of the vanilla distance that lets players stay still and avoid them.

  2. Hard mode bonus

    On hard difficulty, mobs receive an additional 8 blocks of follow range on top of the base value.

  3. Difficulty-scaled range

    A small modifier based on local difficulty is added to the follow range, increasing pursuit at higher difficulties.

  4. Datapack rules

    Spawn-time rules are loaded from datapacks and can target entity types, difficulty and other conditions, with the format documented on the wiki.

  5. New mobs only

    Changes apply to mobs that spawn after the mod is active; existing mobs are left untouched.

Compatibility

Latest build for each game version and loader.

1.21.x5 of 5 versions with builds
1.21.41.1-1.21.2Not availableNot available
1.21.31.1-1.21.2Not availableNot available
1.21.21.1-1.20.5Not availableNot available
1.21.11.1-1.20.5Not available3.0.2
1.211.1-1.20.5Not available3.0.2
1.20.x7 of 7 versions with builds
1.20.61.1-1.20.5Not availableNot available
1.20.51.1-1.20.5Not availableNot available
1.20.41.1Not available2.0
1.20.31.1Not availableNot available
1.20.21.1Not availableNot available
1.20.11.11.1Not available
1.201.1Not availableNot available
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

Use cases

Harder survival

Players who find hostile mobs too predictable to evade can use the default values to make encounters more frequent.

Custom spawn behavior

Server owners can write datapack rules, for example to give creepers more health during rain or to change how drowned move in swamps.

Who it’s for: Server owners who want hostile mobs to pursue players from further away, and players who want to tune spawn-time mob behavior through datapacks.

How it compares

Full comparison

Old Mob Hit Ranges is open source under the MIT License, is server-side only and covers 1.20.2 – 26.3 on Fabric, Forge, NeoForge and Quilt; it changes attack reach rather than detection. Charged Mobs is open source under the MIT License, requires both client and server, and covers 1.18 – 1.21.8 on Fabric, Forge and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
Farsighted MobsFabric, Forge and NeoForge1.18 – 1.21.4Server-side only2025-01-13
Old Mob Hit RangesFabric, Forge, NeoForge and Quilt1.20.2 – 26.3Server-side only2026-08-23
Charged MobsFabric, Forge and NeoForge1.18 – 1.21.8Client and server2025-07-20

Questions

Does Farsighted Mobs need Architectury API?

Yes. Architectury API is a required dependency and must be installed on the server with Farsighted Mobs.

Do players need to install Farsighted Mobs?

No. Only the server needs it, and players join without installing anything.

Are mobs already in a world changed by the mod?

No. Only mobs that spawn after the mod is installed or the config is changed are affected.

Which loaders and versions does the latest file support?

The latest Fabric file is 1.1-1.21.2 for 1.21.4, and the latest NeoForge file is 3.0.2 for 1.21.1 on the beta channel.

In the catalog

Farsighted Mobs is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 17,979 mods support Minecraft 1.21.4.

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What the author says

During your many playthroughs of Minecraft, you may have noticed the extreme nearsightedness of mobs in the game. As long as you stay more than 16 blocks away from a creeper, it will never come after you. Since mobs do not spawn within 24 blocks of the player, this means it is easy to survive: just stay still and…
sindarin27, on the Modrinth page

Official listing

Owner
sindarin27
Published
2022-09-12
Updated on Modrinth
2025-01-13
Facts verified
2026-10-15

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