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Charged Mobs

by yyz729

With Charged Mobs, creepers struck by lightning are not the only mobs that can become charged, since the mod extends that mechanic to other mobs.

FabricForgeNeoForgeClient and serverMIT LicenseOpen source1.18 – 1.21.8

What it does

Charged Mobs extends the charged creeper mechanic to other mobs, so that a mob struck by lightning can be turned into a charged variant with its own stronger abilities. In vanilla only the creeper is affected by lightning in this way. The mod also lets server owners decide whether naturally generated charged mobs appear in their worlds or only those produced by a lightning strike.

Charging depends on lightning, so the mechanic only triggers when a lightning bolt hits a mob. Each charged type receives boosts to attack damage, armor value, knockback force, armor toughness, knockback resistance and follow range. The mod is published for Fabric, Forge and NeoForge, with the latest build, 2.1.1, released for 1.21.8 on NeoForge and Fabric. Servers that run it need every player to install it too.

Key features

  1. Lightning charging

    A lightning strike turns a mob into its charged form, so storms can change which mobs are dangerous.

  2. Charged types

    Mobs can receive different charged types, each with its own set of stat changes.

  3. Combat stat boosts

    Charged mobs gain higher attack damage, armor value, knockback force and armor toughness than their normal versions.

  4. Resistance and reach

    Knockback resistance and follow range are raised on charged mobs, changing how they hold ground and track players.

  5. Configurable natural spawns

    Server owners can control whether naturally generated charged mobs appear, or limit them to lightning-produced cases.

Compatibility

Latest build for each game version and loader.

1.21.x9 of 9 versions with builds
1.21.82.1.1-1.21.6-fabricNot available2.1.1-1.21.6-neoforge
1.21.72.1.1-1.21.6-fabricNot available2.1.1-1.21.6-neoforge
1.21.62.1.1-1.21.6-fabricNot available2.1.1-1.21.6-neoforge
1.21.52.1.0-1.21.5-fabricNot available2.1.0-1.21.5-neoforge
1.21.42.1.0-1.21.4-fabricNot available2.1.0-1.21.4-neoforge
1.21.32.1.0-1.21.3-fabricNot available2.1.0-1.21.3-neoforge
1.21.22.1.0-1.21.2-fabricNot available2.1.0-1.21.2-neoforge
1.21.12.1.1-1.21.1-fabricNot available2.1.1-1.21.1-neoforge
1.212.0.0-1.21-fabricNot available2.0.0-1.21-neoforge
1.20.x6 of 6 versions with builds
1.20.62.1.1-1.20.5-fabricNot available2.1.1-1.20.5-neoforge
1.20.52.1.1-1.20.5-fabricNot available2.1.1-1.20.5-neoforge
1.20.42.1.1-1.20.2-fabric2.1.1-1.20.2-forge2.1.0-1.20.4-neoforge
1.20.32.1.1-1.20.2-fabric2.1.1-1.20.2-forge2.1.0-1.20.3-neoforge
1.20.22.1.1-1.20.2-fabric2.1.1-1.20.2-forge2.1.0-1.20.2-neoforge
1.20.12.1.1-1.20.1-fabric2.1.1-1.20.1-forge2.1.0-1.20.1-neoforge
1.19.x3 of 3 versions with builds
1.18.x3 of 3 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Storm-driven threats

Players can expect dangerous mobs during thunderstorms, since lightning is what produces a charged variant.

Server-controlled difficulty

A server can keep charged mobs to lightning-only cases to raise difficulty without changing the wider world.

Who it’s for: Players who want more dangerous mobs during storms and server owners who want to decide how often charged mobs appear.

How it compares

Full comparison

Naturally Charged Creepers is server-side only, not open source, released under All rights reserved, and covers Fabric, Forge, NeoForge and Quilt for 1.16.5 – 26.3. Super Charged Creepers is a NeoForge mod for 1.21.1 that runs on client and server, and it is not open source. Charged Mobs covers more loaders across a longer span of releases.

ModLoadersGame versionsEnvironmentUpdated
Charged MobsFabric, Forge and NeoForge1.18 – 1.21.8Client and server2025-07-20
Naturally Charged CreepersFabric, Forge, NeoForge and Quilt1.16.5 – 26.3Server-side only2026-10-02
Super Charged CreepersNeoForge1.21.1Client and server2026-06-15

Questions

Does Charged Mobs need another mod to run?

No required dependency is listed for Fabric, Forge and NeoForge.

Does Charged Mobs need to be installed on both sides?

Yes. A server running it needs every connecting player to have it too.

Which Minecraft versions does Charged Mobs support?

Files cover 21 release versions, including 1.20.6 and 1.21.6, with the newest build targeting 1.21.8.

In the catalog

Charged Mobs is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 17,695 mods support Minecraft 1.21.8.

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What the author says

Transform more mobs into electrified threats with lightning-powered abilities! This mod extends Charged Creeper mechanic to other mobs.Can control whether it is naturally generated without the need for lightning
yyz729, on the Modrinth page

Official listing

Owner
yyz729
Published
2025-05-11
Updated on Modrinth
2025-07-20
Facts verified
2026-10-15

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