ModsFinder

Fleeing Animals

by Feelzor

Fleeing Animals changes how passive mobs react when they are attacked or when a player holds food nearby, so herds scatter in response.

FabricServer-side onlyGNU General Public License v3.0 or laterOpen source1.18 – 26.2

What it does

When a passive mob is hit, the mod makes it flee, and nearby animals of the same kind are alerted and start running too. Some entities, such as horses, are left out of this behaviour. Detection range is set by distance, so a passive mob notices a player holding wheat or carrots from farther away or closer up, depending on the settings.

The mod is server-side only, so only the server needs it and players join without installing anything. It requires Cloth Config API and Fabric API, and Mod Menu is optional for editing settings in game. The code is open source under the GNU General Public License v3.0 or later, and files are published for Fabric across 31 release versions. The latest file, 9.0.0, targets 26.2.

Key features

  1. Herd fleeing

    A hit passive mob flees, and nearby animals of the same kind react and run as well.

  2. Detection range

    The distance at which passive mobs notice a player holding food can be raised or lowered in the config.

  3. Adjustable flee settings

    Values such as the detection range multiplier and the follow range can be tuned to change how far animals flee.

  4. Exceptions list

    Certain entities, including horses, keep their default behaviour instead of fleeing.

Compatibility

Latest build for each game version and loader.

26.x4 of 4 versions with builds
26.29.0.0
26.1.29.0.0
26.1.19.0.0
26.19.0.0
1.21.x12 of 12 versions with builds
1.21.118.0.0
1.21.107.0.0
1.21.97.0.0
1.21.86.0.0
1.21.76.0.0
1.21.66.0.0
1.21.56.0.0
1.21.46.0.0
1.21.35.0.0
1.21.25.0.0
1.21.14.0.0
1.214.0.0
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Cloth Config APIConfiguration Library for Minecraft Mods
Required

Optional 1

Mod MenuAdds a mod menu to view the list of mods you have installed.
Optional

Use cases

Tuning passive mob behaviour

Server owners who find the default configuration too mild can adjust the detection range and flee settings.

Running alongside other mods

The mod works with most other mods, though compatibility issues can still arise in some combinations.

Who it’s for: Server owners who want passive mobs to react more strongly than vanilla, and players on those servers who want to know how the change works.

How it compares

Full comparison

Wild Behavior is server-side only and published for 26.2, but its license is All rights reserved and it is not open source. ScaredyVillagers is server-side only, targets 1.21.1 and is also not open source. More Animals is server-side only, open source under the CC0 1.0 Universal license, and covers 1.21 – 1.21.1. Fleeing Animals is open source under the GNU General Public License v3.0 or later and covers a wider range of versions.

ModLoadersGame versionsEnvironmentUpdated
Fleeing AnimalsFabric1.18 – 26.2Server-side only2026-07-31
Wild BehaviorFabric26.2Server-side only2026-08-14
ScaredyVillagersFabric1.21.1Server-side only2026-05-28
More AnimalsFabric1.21 – 1.21.1Server-side only2025-10-10

Questions

Does Fleeing Animals need Fabric API?

Yes. Fabric API is required, along with Cloth Config API. Mod Menu is optional.

Does the server need the mod, or do players?

Only the server needs it. Server owners install it, and players connect with no copy of their own.

Which game versions does Fleeing Animals support?

Files are published for Fabric across 31 release versions, and the latest file, 9.0.0, is for 26.2.

Can the mod be changed to fit a particular server?

Yes. The detection range multiplier, the follow range and the flee settings can be tuned, and the exceptions list can be adjusted.

In the catalog

Fleeing Animals is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,894 mods support Minecraft 26.2.

More from Feelzor

All projects

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What the author says

Fleeing Animals is a simple mod that changes the behaviour of passive entities. Once hit, they will flee as usual (except for some entities such as horses), but the nearby entities will also be alerted and will start running too. The nearby animals will flee even if you one-shot your target!
Feelzor, on the Modrinth page

Official listing

Owner
Feelzor
Published
2025-07-23
Updated on Modrinth
2026-07-31
Facts verified
2026-10-15

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