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Wild Behavior

by KingAlbert

Wild Behavior changes how vanilla animals and mobs move, group and react, with a server-side Fabric mod that makes them more realistic.

FabricServer-side onlyAll rights reserved26.2

What it does

Sheep, pigs and horses flee in herds rather than standing still, and wolves form packs that hunt passive animals. Villagers can fight back when attacked, Iron Golems guard their stores, and an occasional bear appears. Each behavior is set in a configuration file that the server owner can change, and settings are saved per world, so each save can be tuned on its own.

The mod adds a command that lists the current behaviors attributed to a mob, and an info command that shows how many animals want to attack a player and how much damage each one deals. Passive mobs can be made fearful of players, and fleeing mobs can be set to run from explosions and flying arrows at a chosen maximum speed. Because the mod runs on the server alone, players join without installing anything.

Wild Behavior is published for Fabric only, in version 26.2. It is released under All rights reserved and is not open source. Its alternatives in the catalog cover other versions and loaders, as described below.

Key features

  1. Herd movement

    Animals walk together in herds over long distances, stopping now and then to rest, and the speed of movement can be set.

  2. Wolf packs

    Wolves hunt in packs, with one wolf able to run away while another attacks, so lone animals are easier to catch.

  3. Fear settings

    Passive mobs, including villagers, can be set to fear players, and fleeing mobs can be given a maximum run speed.

  4. Defending animals

    Villagers fight back when attacked and Iron Golems protect their hoards, while passive animals are defended against aggressive mobs.

  5. Command options

    A command lists a mob's current behaviors, and an info command reports the attacks and damage each animal deals to a player.

Compatibility

Latest build for each game version and loader.

26.21.2.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who want the animals and mobs in vanilla worlds to behave in a more varied way, and who are willing to edit a configuration file to shape it.

How it compares

Full comparison

Fleeing Animals is licensed under the GNU General Public License v3.0 or later, is open source, and is published for Fabric across 1.18 – 26.2 with the same server-side environment. Subtly Wild is open source under the CC0 1.0 Universal license, runs on both client and server, and is published for Fabric 26.1.2 only. Wild Behavior is All rights reserved, not open source, and runs on the server alone.

ModLoadersGame versionsEnvironmentUpdated
Wild BehaviorFabric26.2Server-side only2026-08-14
Fleeing AnimalsFabric1.18 – 26.2Server-side only2026-07-31
Subtly WildFabric26.1.2Client and server2026-05-06

Questions

Does Wild Behavior need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Which game version does Wild Behavior support?

Wild Behavior has a Fabric file for 26.2 only, with the latest file at 1.2.2 for 26.2, published 2026-08-14.

Can the fear and aggression settings differ between worlds?

Yes. Settings are saved in the world file, so each world can be tweaked on its own.

In the catalog

Wild Behavior is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,894 mods support Minecraft 26.2.

Similar mods

What the author says

Wild Behavior is a Minecraft Mod that completely overhauls the way animals act in minecraft, making it far more realistic than vanilla. Everything is configurable for your liking! Sheep, pigs, horses, all passive animals will now flee from you, and move in large herds, moving across the land and grazing. You will…
KingAlbert, on the Modrinth page

Official listing

Owner
KingAlbert
Published
2026-07-28
Updated on Modrinth
2026-08-14
Facts verified
2026-10-15

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