ModsFinder

zNBTEditor

by Zyrkalon

zNBTEditor lets players change item components in-game with the znbteditor command, so an item's name, lore, rarity or durability can be set without external tools.

FabricClient or server, optionalMIT License1.21.11 – 26.2

What it does

Edits are made with the znbteditor command, also reachable through the zne and znbt aliases. Changes cover item components directly: an item can be renamed with inline color formatting, given lore lines with full color code support, set to a rarity of COMMON, UNCOMMON, RARE or EPIC, made unbreakable, have its damage or durability changed, or have its enchantment glint removed. The stack count can be set anywhere from 1 to 99.

The command works in singleplayer and on multiplayer servers, and command blocks can run it without restrictions. Creative mode is required on multiplayer servers. The mod is published for Fabric only, with files for 1.21.11 and the 26.x releases up to 26.2; the latest file is 1.0.0 for 26.2, released on 2026-07-01. It is licensed under the MIT License and is not open source.

Key features

  1. Component editing command

    The znbteditor command changes item components in-game, without an external editor or datapack.

  2. Lore and names

    Lore lines can be added or removed, and item names can carry inline color formatting.

  3. Rarity, durability and glint

    Rarity can be set to COMMON, UNCOMMON, RARE or EPIC, damage and durability can be changed, and the enchantment glint can be forced off.

  4. Unbreakable and fire resistance

    An item can be made unbreakable, and fire damage immunity can be toggled on or off.

  5. Stack count

    The count of an item stack can be changed, up to a maximum stack size of 99.

Compatibility

Latest build for each game version and loader.

26.21.0.0
26.1.21.0.0
26.1.11.0.0
26.11.0.0
1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: The mod suits map makers, adventure creators and server owners who want to edit item components directly in the game. Players in creative mode on multiplayer servers use it for the same purpose.

How it compares

Full comparison

DuskCustomizer is open source under the MIT License, runs on Fabric and is server-side only, for 1.20 – 26.3. Codecium is also open source under the MIT License, for Fabric 1.21.4 – 26.3, and it works on either side, and neither side needs it. Item Name Changer is open source under the MIT License, for Fabric 1.21 – 26.3, and it runs on the client alone. zNBTEditor covers the 1.21.11 – 26.2 range and works on either side, and neither side needs it.

ModLoadersGame versionsEnvironmentUpdated
zNBTEditorFabric1.21.11 – 26.2Client or server, optional2026-07-01
DuskCustomizerFabric1.20 – 26.3Server-side only2026-09-26
CodeciumFabric1.21.4 – 26.3Client or server, optional2026-07-22
Item Name ChangerFabric1.21 – 26.3Client-side only2026-09-17

Questions

Does zNBTEditor need to be installed on the server?

It works on either side, and neither side needs it, so it can run on a client alone, a server alone or both. Multiplayer servers need creative mode for the command to be used.

Which loader does zNBTEditor use?

The mod is published for Fabric only, with no Forge or NeoForge files listed.

Can command blocks use the znbteditor command?

Yes. Command blocks run it without restrictions, in singleplayer and on servers.

In the catalog

zNBTEditor is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 13,894 mods support Minecraft 26.2.

Similar mods

What the author says

Modify any item's components in-game using the /znbteditor command — no external editors, no datapacks, no creative menu workarounds. Works on both server and client — singleplayer and command blocks work without restrictions.
Zyrkalon, on the Modrinth page

Official listing

Owner
Zyrkalon
Published
2026-06-28
Updated on Modrinth
2026-07-01
Facts verified
2026-10-15

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