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Zelda Door Mechanics

by ThirtyFangs

Zelda Door Mechanics gives large doors in a datapack a smooth open and close animation, triggered as a player walks up to them, with lock and rotate functions added on top.

FabricForgeNeoForgeQuiltServer required, client optionalAll rights reserved1.21.9 – 26.3

What it does

Doors that are too big for vanilla models swing open when a player gets close, animating like the doors in the Zelda games. Doors are placed facing north or south by default and can be rotated 90 degrees with a function. Collision switches off while a door is open and back on once it closes, so players can walk through and the door still blocks movement when shut.

The datapack can also lock a door. A locked door needs a key before it opens, and the lock state is set with a function run while standing at the door. Placing a door requires operator permission and a short set of steps: check the target position in X, Y and Z, switch to spectator mode, teleport to the exact coordinates with .5 offsets, then run the placement function. A resource pack is needed for the locked door model.

Files are published for Fabric, Forge, NeoForge and Quilt, and as a data pack for server platforms. The mod runs on the server, and players need it only when a resource pack is in use. The current build targets 26.3 and the full set of game versions covers 1.21.9 – 26.3, with snapshot builds also published. The mod is released under All rights reserved and is not open source. Known issues with the data pack are documented in the in-game help command.

Key features

  1. Animated large doors

    Oversized doors open and close with a smooth ground animation when a player approaches.

  2. Door collision

    Collision is removed while a door is open and restored when it closes.

  3. Locked doors

    Doors can be locked and opened only after a player holds the matching key.

  4. Rotation and placement

    Doors face north or south by default and can be rotated 90 degrees by a function.

  5. In-game help

    A help function lists the additional commands that control placement, rotation and locking.

Compatibility

Latest build for each game version and loader.

26.31.1.1+mod1.1.1+mod1.1.1+mod1.1.1+mod
26.21.1+mod1.1+mod1.1+mod1.1+mod
26.1.21.1+mod1.1+mod1.1+mod1.1+mod
26.1.11.1+mod1.1+mod1.1+mod1.1+mod
26.11.1+mod1.1+mod1.1+mod1.1+mod
1.21.111.1+mod1.1+mod1.1+mod1.1+mod
1.21.101.1+mod1.1+mod1.1+mod1.1+mod
1.21.91.1+mod1.1+mod1.1+mod1.1+mod
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

How it compares

Full comparison

Copper Door Cutting is a server-side mod for 1.21 – 26.3 with a custom license, not open source; it needs no client install. Spooky Doors is a client and server mod for 1.20 – 26.3, licensed under All rights reserved and not open source. Openable is server-side for 1.21.5 – 26.2 and also uses All rights reserved. Zelda Door Mechanics is a server and optional client mod for 1.21.9 – 26.3 that focuses on Zelda-style animation and locking.

ModLoadersGame versionsEnvironmentUpdated
Zelda Door MechanicsFabric, Forge, NeoForge and Quilt1.21.9 – 26.3Server required, client optional2026-10-15
Copper Door CuttingFabric, Forge, NeoForge and Quilt1.21 – 26.3Server required, client optional2026-09-16
Spooky DoorsFabric, Forge and NeoForge1.20 – 26.3Client and server2026-09-25
OpenableFabric, Forge, NeoForge and Quilt1.21.5 – 26.2Server required, client optional2026-06-26

Questions

Does Zelda Door Mechanics have to be installed on the client?

No. The server must run it, while players may leave it out.

Which loaders can run Zelda Door Mechanics?

Files exist for Fabric, Forge, NeoForge and Quilt, all for 26.3, and a data pack version is also available.

Why do locked doors need a resource pack?

The locked door model is supplied by a resource pack, so it must be added for locked doors to display correctly.

In the catalog

Zelda Door Mechanics is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game! To place a door (you need OP), follow those 2 easy steps carefully: - Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your…
ThirtyFangs, on the Modrinth page

Official listing

Owner
ThirtyFangs
Published
2026-01-15
Updated on Modrinth
2026-10-15
Facts verified
2026-10-15

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