Z-Life Season 2
Z-Life Season 2 is a minigame that gives every player a limited pool of time and hearts, built around a session-based survival challenge for groups.
What it does
Players start with a random amount of time and a single heart. Time runs down while they play, and each death grants a heart in exchange for an hour of time. Rewards for kills depend on the stage a player has reached: killing someone at a lower stage can be allowed, while a kill at a higher stage gives thirty minutes and costs the killer one permanent heart. Players who lose all their hearts, or run out of time, are eliminated and moved into spectator mode.
Once per session one player is picked at random as the Boogeyman. Their task is to score a single kill before the session closes, and a successful kill grants an hour and costs a heart. If the Boogeyman fails, the stage color drops one step, and a death of any other player takes two hours from the Boogeyman. The design is inspired by Grian's third life series, and a datapack version of the same ideas is also available, so the rules can run on a server without installing the mod.
Key features
Random starting time
Each player begins with a random amount of time and one heart, so early sessions start at different points.
Stage-based kill rewards
Kill rewards depend on the stage of both players, with higher-stage kills granting time and costing a permanent heart.
Boogeyman role
One random player per session becomes the Boogeyman, who must score a kill before the session ends to avoid losing ground.
Elimination and spectator mode
Players who run out of hearts or time are removed from play and switched to spectator mode.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Group survival sessions
Friends can play together on one server and track each other's time and hearts through the session.
Who it’s for: Server owners and groups of friends who want a session-based survival minigame with shared rules, and a datapack option for servers that prefer not to install a mod.
How it compares
Snap Life is server-side, runs on Fabric, Forge, NeoForge and Quilt for 1.21.3 – 26.3, and is released under All rights reserved. Trio Life is also server-side and covers 1.21.7 – 26.3, with the same loaders and license. Z-Life Season 2 covers 1.21 – 26.3 and is likewise server required with the client optional, so it can be compared with these alternatives on version reach.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Z-Life Season 2 | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Server required, client optional | 2025-09-24 |
| Snap Life | Fabric, Forge, NeoForge and Quilt | 1.21.3 – 26.3 | Server required, client optional | 2026-01-10 |
| Trio Life | Fabric, Forge, NeoForge and Quilt | 1.21.7 – 26.3 | Server required, client optional | 2026-07-07 |
Questions
Does Z-Life Season 2 need to be installed on the client?
Is there a version without the mod?
Which game versions are supported?
In the catalog
Z-Life Season 2 is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 8,071 mods support Minecraft 26.3.
More from The zLife Group
Similar mods
What the author says
When you are on a lower stage then someone you are allowed to kill them for rewards. When you kill someone that is on a higher stage then you, you will gain 30 minutes and lose one permanent heart. Everytime you die, you gain 1 heart but lose 1 hour of time. Once per session, one player is randomly chosen as the…
Official listing
- Modrinth page
- modrinth.com/mod/z-life-season-2
- Owner
- The zLife Group
- Published
- 2025-07-08
- Updated on Modrinth
- 2025-09-24
- Facts verified
- 2026-10-15
