Weaker Spiderwebs
by Serilum
Players walking through a spider web after a short delay see it break, a change Weaker Spiderwebs makes on the server side.
What it does
Weaker Spiderwebs breaks cobwebs once a player has been inside one for a configurable time. The default is 500 milliseconds, and the limit can be set anywhere from 0 up to 10000. The mod is minimalistic and changes only this behavior. Installation requires Collective on every loader. The environment is server-side only, so players join without installing anything, and the mod is published for Fabric, Forge, NeoForge and Quilt across game versions 1.16.5 – 26.3.
Key features
Timed web breaking
Cobwebs disappear after the player remains in them for the set number of milliseconds.
Configurable delay
The breakSpiderwebDelay option controls the wait, from instant to 10 seconds.
Server-side change
Only the server runs the mod, so clients need nothing extra to see the effect.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Weaker Spiderwebs need Collective?
In the catalog
Weaker Spiderwebs is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Serilum
Similar mods
What the author says
Weaker Spiderwebs is a minimalistic configurable mod which breaks spider webs/cobwebs with a delay when players walk through. breakSpiderwebDelay default 500, min 0, max 10000 The delay in ms after walking in a spiderweb until it breaks.
Official listing
- Modrinth page
- modrinth.com/mod/weaker-spiderwebs
- Owner
- Serilum
- Published
- 2022-08-31
- Updated on Modrinth
- 2026-10-01
- Facts verified
- 2026-10-15
