Water Walking Fix
by Apace
Water Walking Fix repairs the vanilla rules that decide which fluid blocks entities can stand on, for Fabric and Quilt.
What it does
Vanilla only lets entities walk on source blocks of water, not on flowing water or on water-logged blocks, so the rules break once another mod enables walking on water. Water Walking Fix changes those checks so that flowing fluid and fluid-logged blocks also support an entity, closing the two gaps the author describes.
The fix is meant to sit alongside mods that let players and creatures cross water, since those mods often rely on a method the vanilla code does not account for. It is not a walking mod by itself and adds no enchantment or item. Both the server and every player need it, because the walking check runs on each side.
Builds cover 1.18.2 – 1.20.1 on Fabric and Quilt, with 1.0.0 for 1.20.1 as the latest file from 2023-02-22. The code is under the MIT License, and the project lists public source code and an issue tracker.
Key features
Flowing fluid support
Entities can stand on flowing water instead of falling through when only the source block is solid to the game.
Broader fluid checks
The check is written for fluids in general, not only water, so the same rule covers other fluids as well.
Repaired walking gaps
Gaps left when another mod enables walking on water are closed, so those features behave consistently on every fluid block.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and players who run a mod that lets entities walk on water, and who want the flowing and fluid-logged cases handled as well.
How it compares
Pass Through Leaves is a server-side only Fabric and Quilt mod for 1.20.4, released under the MIT License, and it changes leaf collision rather than water. Farmland Water is a client and server mod for Fabric, Forge and NeoForge covering 1.20 – 1.21.10, not open source under the MIT License, and it adds farmland and water conveniences. AutoWalk is a client-side only mod for Fabric and Quilt covering 1.19 – 26.3, open source, and it automates movement rather than fixing fluid rules.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Water Walking Fix | Fabric and Quilt | 1.18.2 – 1.20.1 | Client and server | 2023-02-22 |
| Pass Through Leaves | Fabric and Quilt | 1.20.4 | Server-side only | 2024-01-17 |
| Farmland Water [Light QoL for Farm/ Walking on water] | Fabric, Forge and NeoForge | 1.20 – 1.21.10 | Client and server | 2025-10-21 |
| AutoWalk | Fabric and Quilt | 1.19 – 26.3 | Client-side only | 2026-09-16 |
Questions
Does Water Walking Fix need to be on both sides?
Does it allow walking on water by itself?
Which game versions does it cover?
In the catalog
Water Walking Fix is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 34,764 mods support Minecraft 1.20.1.
More from Apace
Similar mods
What the author says
Mods exist which use this method, for example to allow players to walk on water, e.g. with a new enchantment or by picking a specific origin. Because vanilla's implementation doesn't consider walking on water as a possibility, the following bugs exist: Entities which can walk on a fluid are only able to walk on…
Official listing
- Modrinth page
- modrinth.com/mod/water-walking-fix
- Owner
- Apace
- Published
- 2023-02-22
- Updated on Modrinth
- 2023-02-22
- Facts verified
- 2026-10-15
