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VO: Camera Culling

by dasikigaijin

VO: Camera Culling skips the rendering of block, entity and particle work that the player cannot see, which reduces draw calls in dense scenes.

FabricClient required, server optionalGNU General Public License v3.0 or laterOpen source1.20.1 – 26.3

What it does

The mod applies several culling checks before the renderer submits work. Blocks and entities hidden behind solid geometry or outside the view are left out, sign text is skipped when a sign face is blank, and particles are tested against the sightlines from the camera. Each check runs with a safety margin near the player, so mobs and particles close to the camera still draw without visible delay.

Two behaviors target large builds. Entities are capped in tight clusters, with 8 mobs per cluster by default, and crowd queries are dropped beyond 16 meters. Block animations and texture atlas frame cycling pause while a modal menu is open. The mod requires Dasik Library and Fabric API, runs on Fabric only, and is open source under the GNU General Public License v3.0 or later. Files target 1.20.1 – 26.3 on Fabric, with 1.0.0+26.3 as the latest file for 26.3.

Key features

  1. Occlusion culling

    Blocks and entities hidden behind solid walls, underground or inside caves are left out of the render pass.

  2. Sign text culling

    Sign faces with no text skip layout work, and text beyond the configured distance is not rendered.

  3. Particle occlusion

    Quad particles are checked against visual collision shapes along the camera line, keeping those inside a 4.0-meter margin.

  4. Animation freezing

    Texture atlas animation frames stop cycling for off-screen blocks and while modal menus are open.

Compatibility

Latest build for each game version and loader.

26.31.0.0+26.3
26.21.5.0+26.2
1.21.111.0.0+1.21.11
1.21.11.0.0+1.21.1
1.20.11.0.0+1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Dasik LibraryThe core library and API for all Dasik mods, including the Vanilla Outsider collection. You only need this if another mod requires it.
Required

Use cases

Sign-heavy storage

Storage rooms and town centers filled with signs gain fewer draw calls, since blank faces and off-screen text are skipped.

Large multiplayer builds

Clusters of mobs in farms and open-field herds render with fewer entities, and distant crowds cost no extra CPU.

Who it’s for: Players with large builds or dense entity farms on Fabric, and server owners whose players report rendering lag in those areas. Clients need the mod; the server may run without it.

How it compares

Full comparison

UnRender is Fabric-only, client-side, for 1.21.11, and released under All rights reserved, so it is not open source. Cullify is open source under the GNU General Public License v3.0 only, runs client-side on Fabric, Forge and NeoForge, and covers 1.20.1 – 26.1.2. Culler is open source under the MIT License, Fabric-only, client-side, and covers 1.21.1 – 1.21.10.

ModLoadersGame versionsEnvironmentUpdated
VO: Camera CullingFabric1.20.1 – 26.3Client required, server optional2026-10-06
UnRenderFabric1.21.11Client-side only2026-07-14
CullifyFabric, Forge and NeoForge1.20.1 – 26.1.2Client-side only2026-07-16
CullerFabric1.21.1 – 1.21.10Client-side only2025-11-23

Questions

Does VO: Camera Culling need Fabric API?

Yes. Fabric API is required, along with Dasik Library. Both must be installed next to the mod on Fabric.

Does the server need VO: Camera Culling?

No. Players need it in their own game, while a server can run without it.

Which game versions does the mod support?

Files cover 1.20.1, 1.21.1, 1.21.11, 26.2 and 26.3, with 1.0.0+26.3 as the latest file for 26.3.

In the catalog

VO: Camera Culling is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

Active Version Policy: I build 1 JAR for 1 Version. I support active Minecraft versions (26.1.2, 26.2, and 26.3). Each version is compiled natively with zero compromises. The Vanilla Problem: In vanilla Minecraft, the game's renderer extracts render states and draws thousands of entities, block entities, particle…
dasikigaijin, on the Modrinth page

Official listing

Owner
dasikigaijin
Published
2026-08-20
Updated on Modrinth
2026-10-06
Facts verified
2026-10-15

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