ModsFinder
CU

Culler

by iMeeTake

With Culler, distant entities and block entities stop being processed while they are out of view, which lowers the work the client does each frame.

FabricClient-side onlyMIT LicenseOpen source1.21.1 – 1.21.10

What it does

Culler is a Fabric client mod that skips distant entities and block entities that cannot be seen, so the client spends less time on them. Its culling algorithm is built to add little overhead of its own. Distance limits can be set separately for each object category, and display entities such as item, block and text displays are covered as well.

Culler requires TLib and oωo (owo-lib) to be installed alongside it. It works with full shader render mods. The mod is open source under the MIT License and is published for Fabric across eight release versions, 1.21.1 – 1.21.10, with 1.2.0-1.21.9 for 1.21.10 as the latest file. Only the client needs it, so servers and players who join them do not have to install anything.

Key features

  1. Distance culling

    Entities and block entities beyond a set distance are not drawn or ticked by the client while they remain out of range.

  2. Per-category distances

    Each object category has its own distance setting, so one kind of object can be culled earlier than another.

  3. Display entity support

    Item, block and text displays are included in the culling, so they are skipped like other distant objects.

Compatibility

Latest build for each game version and loader.

1.21.101.2.0-1.21.9
1.21.91.2.0-1.21.9
1.21.81.2.0-1.21.6
1.21.71.2.0-1.21.6
1.21.61.2.0-1.21.6
1.21.51.2.0-1.21.5
1.21.41.2.0-1.21.4
1.21.11.2.0-1.21.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

TLibLibrary for Take's Mods.
Required
oωo (owo-lib)A general utility, GUI and config library for modding on Fabric and Quilt
Required

Use cases

Dense builds

Players with large bases, farms or redstone builds that hold many block entities can cut the cost of rendering parts of the world they are not looking at.

Shaderpack play

Players who run a shaderpack can keep culling active while the shader handles lighting and effects.

Who it’s for: Players on the client who want to reduce per-frame work from distant entities and block entities, and who already run Fabric with TLib and oωo installed.

How it compares

Full comparison

Better Render Distance is client-side only and also targets Fabric for 1.21 – 26.3, but its license is All rights reserved, so it is not open source, while Culler is open source under the MIT License. Particle Culling is also client-side only on Fabric for 1.21 – 26.3 under the MIT License, and it culls particles instead of entities and block entities. Sodium Leaf Culling is open source under the MIT License and runs on Fabric and NeoForge, but it targets only 1.21.1, while Culler covers 1.21.1 – 1.21.10.

ModLoadersGame versionsEnvironmentUpdated
CullerFabric1.21.1 – 1.21.10Client-side only2025-11-23
Better Render DistanceFabric1.21 – 26.3Client-side only2026-09-17
Particle CullingFabric1.21 – 26.3Client-side only2026-10-13
Sodium Leaf CullingFabric and NeoForge1.21.1Client-side only2025-04-07

Questions

Does Culler need other mods to run?

Yes. TLib and oωo (owo-lib) are required dependencies, and both must be installed with Culler on Fabric.

Does Culler have to be installed on the server?

No. Only the player's game needs it, and servers run without it.

Which game versions does Culler support?

Files are published for 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9 and 1.21.10, with 1.2.0-1.21.9 for 1.21.10 as the latest file.

In the catalog

Culler is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 15,569 mods support Minecraft 1.21.10.

More from iMeeTake

All projects

Similar mods

Official listing

Owner
iMeeTake
Published
2025-08-09
Updated on Modrinth
2025-11-23
Facts verified
2026-10-15

Tags