Particle Culling
by Fix85
With Particle Culling, a player can stop chosen particle types from rendering, such as potion swirls, area effect clouds and explosion debris, to gain frames per second.
What it does
Particle Culling is a client-side Fabric mod that lets players block individual particle types in-game through a Mod Menu config screen. Blocked particle types are not rendered at all, which removes the work the client would otherwise spend drawing them. Heavy but unneeded effects such as potion swirls, area effect clouds and explosion particles are common targets, and clearing them can help frames per second and reduce visual clutter.
The mod reads the list of registered particles at runtime, including those added by other mods, so the selection covers more than vanilla effects. Quick controls switch a particle type on or off with one click, and a custom selection lets the player fine-tune exactly which particles keep rendering. Cloth Config API is required, and Fabric API is needed on Fabric, so both must be installed alongside the mod.
The mod is open source under the MIT License. Files are published for Fabric only, across nine release versions 1.21 – 26.3, and the latest Fabric file is 1.0.0+mc26.3 for 26.3, dated 2026-10-13.
Key features
Per-type particle blocking
Each particle type can be blocked separately, so only the effects the player dislikes disappear.
Dynamic particle registry
The selection list is built from the particles registered in the game, including those added by other mods.
One-click quick controls
Particle types can be switched on or off with a single click from the config screen.
Custom selection
A player can keep chosen particle types rendering while blocking the rest, to fine-tune the visual result.
Mod Menu integration
The settings open from the Mod Menu list, and the choices apply to the client game without a server setting.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x5 of 5 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players on Fabric who want to tune which particle effects appear on their own client, including those who play on servers, since only the client needs the mod.
Questions
Does Particle Culling need Cloth Config API?
Does the server need Particle Culling?
Which game versions have files?
In the catalog
Particle Culling is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Fix85
Similar mods
What the author says
A client-side Fabric mod for Minecraft that allows you to block individual particle types in-game via Cloth Config and Mod Menu. Blocking heavy or unnecessary particles (like potion effect swirls, area effect clouds, explosion particles, etc.) helps to significantly increase game performance (FPS) and clean up visual…
Official listing
- Modrinth page
- modrinth.com/mod/particleculling
- Owner
- Fix85
- Published
- 2026-05-29
- Updated on Modrinth
- 2026-10-13
- Facts verified
- 2026-10-15
