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Cullify, a client-side optimization mod by Fluxsyum Studios, hides distant decorative vegetation from the renderer so fewer draw calls and vertices are sent to the GPU.

FabricForgeNeoForgeClient-side onlyGNU General Public License v3.0 onlyOpen source1.20.1 – 26.1.2

What it does

Decorative vegetation such as grass, flowers, ferns and kelp is the set of blocks Cullify targets. Blocks beyond a configured distance from the player are skipped during rendering, which reduces the rendering load. The blocks themselves stay in the world; only what is drawn changes, so gameplay and collisions are untouched. Culling boundaries can be set as one of eight geometric shapes and checked along the horizontal X/Z plane, the vertical Y axis, or both.

Cullify needs Embeddium, Reese's Sodium Options and Sodium to run. The mod attaches to the internal LevelSlice rendering path used by Sodium, and it runs next to Sodium Options. The mod is published for Fabric, Forge and NeoForge, with files for 1.20.1, 1.21.1 and 26.1.2, and is released under the GNU General Public License v3.0 only, so the code is open source. Only the client needs it; servers do not have to install anything.

Key features

  1. Vegetation culling

    Decorative plants beyond a set distance are not sent to the renderer, lowering rendering load and vertex throughput.

  2. Geometric culling shapes

    Eight shapes define the culling boundary around the player, and each can be tuned to match the view.

  3. Density filter on the outer ring

    Outer vegetation is thinned with a deterministic hash filter, dropping 75 percent at the far edge and 50 and 25 percent in the zones before it.

  4. Double-tall plant sync

    Both halves of double-tall blocks such as sunflowers and tall grass are culled together, which prevents visual gaps.

  5. Statistics overlay

    While a player is in a world, an overlay on the screen shows counts of culled blocks, water swaps, chunk updates and draw calls.

Compatibility

Latest build for each game version and loader.

26.1.21.4.5+mc26.1.2-fabricNot available1.4.5+mc26.1.2-neoforge
1.21.11.4.5+mc1.21.1-fabricNot available1.4.5+mc1.21.1-neoforge
1.20.1Not available1.4.5+mc1.20.1-forgeNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Reese's Sodium OptionsAlternative Options Menu for Sodium
Required
SodiumA high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.
Required

How it compares

Full comparison

Sound Culling is a different mod: it is client-side, open source under the MIT License and published for 1.20.1 – 26.3 on Fabric, Forge and NeoForge. Sodium Leaf Culling is open source under the MIT License, client-side only and built for Fabric and NeoForge on 1.21.1 alone. Cullify, by contrast, covers Fabric, Forge and NeoForge for 1.20.1, 1.21.1 and 26.1.2 and targets vegetation rather than sound or leaves.

ModLoadersGame versionsEnvironmentUpdated
CullifyFabric, Forge and NeoForge1.20.1 – 26.1.2Client-side only2026-07-16
Sound CullingFabric, Forge and NeoForge1.20.1 – 26.3Client-side only2026-10-15
Sodium Leaf CullingFabric and NeoForge1.21.1Client-side only2025-04-07

Questions

Does Cullify need Sodium?

Yes. Embeddium, Reese's Sodium Options and Sodium are required dependencies, and Cullify hooks into Sodium's rendering pipeline.

Does the server need Cullify?

No. Servers do not need it; each player installs it for their own game.

Does Cullify remove blocks from the world?

No. It only skips drawing distant vegetation; the blocks remain in the world.

Which loaders and versions does Cullify support?

Files exist for Fabric, Forge and NeoForge, for 1.20.1, 1.21.1 and 26.1.2 across the three loaders.

In the catalog

Cullify is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 15,189 mods support Minecraft 26.1.2.

Similar mods

What the author says

Cullify is a client-side mod that culls decorative vegetation blocks (such as grass, flowers, ferns, algae, and kelp) based on distance from the player and customizable geometric shapes. By preventing distant or non-visible vegetation blocks from rendering, it reduces rendering load (vertex throughput and draw calls)…
Fluxsyum Studios, on the Modrinth page

Official listing

Owner
Fluxsyum Studios
Published
2026-06-21
Updated on Modrinth
2026-07-16
Facts verified
2026-10-15

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