Undespawnable
by otomir23
Undespawnable lengthens how long dropped items stay on the ground before they vanish, using enchantments and item data components.
What it does
Dropped items normally despawn after 5 minutes, a base value stored as 6000 ticks. Undespawnable changes that limit per item rather than only through the global game rules. A per-item data component sets the despawn time in ticks, and enchantments add extra time on top of the base value, so a stack can be made to last longer than the default.
The Persistence enchantments are the main way players extend item lifetime. Persistence II adds 5 minutes, bringing the total to 10 minutes under the default configuration, and Persistence III adds 10 minutes for 15 in total. A further level adds 15 minutes, reaching 20. Undespawnable overrides the game rules for these items, so the change applies even when the server rules are set to something else.
The mod requires Fabric API and Fabric Language Kotlin, and it is published for Fabric only, with one file for 1.21.4. Every player and the server need a copy of the mod. The code is open source under the MIT License.
Key features
Per-item despawn time
A data component on each item sets its despawn time in ticks, so different items can have different lifetimes.
Enchantment-based extension
Persistence enchantments add fixed amounts of time to the base despawn value, one step for each level.
Persistence levels
Persistence II adds 5 minutes, Persistence III adds 10 minutes and the highest level adds 15 minutes.
Game rule override
Despawn behavior for these items follows the mod's own settings instead of the server's global game rules.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Survival servers
Server owners can keep valuable drops from disappearing while players are away from the area where they fell.
Item-heavy builds
Players gathering large amounts of material can leave stacks on the ground without rushing to pick them up.
Who it’s for: Server owners who want to change how long dropped items last, and players who use enchanted gear that should stay on the ground longer.
How it compares
I Died, My Xp Didn't is server-side only, open source under the MIT License and published for 1.21 – 1.21.1, so it does not need installing on clients. No Peaceful Despawn is server-side only, uses a custom license and is published only for 1.21.8, and it is not open source. DelTime is client-side only, open source under the MIT License and published for 1.21.8, so it does not run on a server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Undespawnable | Fabric | 1.21.4 | Client and server | 2025-02-09 |
| I Died, My Xp Didn't (IDMXD) | Fabric | 1.21 – 1.21.1 | Server-side only | 2024-10-16 |
| No Peaceful Despawn | Fabric | 1.21.8 | Server-side only | 2025-08-06 |
| DelTime | Fabric | 1.21.8 | Client-side only | 2025-09-03 |
Questions
Does Undespawnable need Fabric API?
Does the server need Undespawnable?
Which game versions does Undespawnable support?
In the catalog
Undespawnable is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 17,979 mods support Minecraft 1.21.4.
More from otomir23
Similar mods
What the author says
Extend and configure despawn time of your items using enchantments, gamerules and item data components.
Official listing
- Modrinth page
- modrinth.com/mod/undespawnable
- Owner
- otomir23
- Published
- 2025-01-29
- Updated on Modrinth
- 2025-02-09
- Facts verified
- 2026-10-15
