Trading station
by oierbravo
Trading station adds a machine that trades one item for another, and players set the trades through custom recipes.
What it does
A trading station converts items through a recipe the player or the pack author defines, so each station can run its own trade. A basic station draws power, and a powered variant uses RF energy instead. An indestructible variant is also available for pack makers who want a station that cannot be broken. Custom trading recipes can carry their own requirements, which lets a pack control what each trade needs before it runs.
The mod is aimed at modpack makers and players who build item economies by hand. Because it does not add recipes of its own, a pack decides which trades exist. Trading station is published for Forge and NeoForge across 2 release versions, 1.19.2 and 1.21.1, and it is open source under the GNU Lesser General Public License v3.0 only. Both sides need the mod, so the server and every player install it. Just Enough Items and KubeJS are optional and add support for viewing recipes and writing scripted trades. Mechanical Trading Station depends on this mod.
Key features
Item trading machine
The station exchanges items according to trading recipes, so a trade runs without manual crafting.
Power tiers
A basic station needs power to operate, and a powered station uses RF power requirements instead.
Custom trading recipes
Each trade is a recipe that defines inputs and outputs, and recipes can set their own requirements.
Indestructible station
An indestructible variant cannot be broken, which suits trading points that must stay in place on a server.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 2
Required by 1 mod
Use cases
Who it’s for: Modpack makers who want to control item trades, and server owners who want fixed exchange points. Players who only want vanilla behavior will not need it.
How it compares
Universal Trading is a Forge-only mod for 1.18.2 – 1.19.2, under All rights reserved and not open source, and it runs on client and server. Create: Trading floor is open source under the MIT License, covers Fabric, Forge and NeoForge for 1.19.2 – 1.21.1, and also runs on client and server. Customs Mod is not open source; its license is All rights reserved, and it is server required with client optional, for Forge and NeoForge on 1.19.2 – 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Trading station | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2025-06-13 |
| Universal Trading | Forge | 1.18.2 – 1.19.2 | Client and server | 2023-06-25 |
| Create: Trading floor | Fabric, Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-02-14 |
| Customs Mod | Forge and NeoForge | 1.19.2 – 1.21.1 | Server required, client optional | 2026-07-16 |
Questions
Does Trading station need Just Enough Items?
Can Trading station run on NeoForge?
Does the mod add trades by default?
In the catalog
Trading station is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from oierbravo
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/trading-station
- Owner
- oierbravo
- Published
- 2023-08-23
- Updated on Modrinth
- 2025-06-13
- Facts verified
- 2026-10-15
