ModsFinder

Trading station

by oierbravo

Trading station adds a machine that trades one item for another, and players set the trades through custom recipes.

ForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.19.2 – 1.21.1

What it does

A trading station converts items through a recipe the player or the pack author defines, so each station can run its own trade. A basic station draws power, and a powered variant uses RF energy instead. An indestructible variant is also available for pack makers who want a station that cannot be broken. Custom trading recipes can carry their own requirements, which lets a pack control what each trade needs before it runs.

The mod is aimed at modpack makers and players who build item economies by hand. Because it does not add recipes of its own, a pack decides which trades exist. Trading station is published for Forge and NeoForge across 2 release versions, 1.19.2 and 1.21.1, and it is open source under the GNU Lesser General Public License v3.0 only. Both sides need the mod, so the server and every player install it. Just Enough Items and KubeJS are optional and add support for viewing recipes and writing scripted trades. Mechanical Trading Station depends on this mod.

Key features

  1. Item trading machine

    The station exchanges items according to trading recipes, so a trade runs without manual crafting.

  2. Power tiers

    A basic station needs power to operate, and a powered station uses RF power requirements instead.

  3. Custom trading recipes

    Each trade is a recipe that defines inputs and outputs, and recipes can set their own requirements.

  4. Indestructible station

    An indestructible variant cannot be broken, which suits trading points that must stay in place on a server.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.21.1-1.0.5
1.19.21.19.2-0.1.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 2

Just Enough Items (JEI)View Items and Recipes
Optional
KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Optional

Required by 1 mod

Use cases

Who it’s for: Modpack makers who want to control item trades, and server owners who want fixed exchange points. Players who only want vanilla behavior will not need it.

How it compares

Full comparison

Universal Trading is a Forge-only mod for 1.18.2 – 1.19.2, under All rights reserved and not open source, and it runs on client and server. Create: Trading floor is open source under the MIT License, covers Fabric, Forge and NeoForge for 1.19.2 – 1.21.1, and also runs on client and server. Customs Mod is not open source; its license is All rights reserved, and it is server required with client optional, for Forge and NeoForge on 1.19.2 – 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Trading stationForge and NeoForge1.19.2 – 1.21.1Client and server2025-06-13
Universal TradingForge1.18.2 – 1.19.2Client and server2023-06-25
Create: Trading floorFabric, Forge and NeoForge1.19.2 – 1.21.1Client and server2026-02-14
Customs ModForge and NeoForge1.19.2 – 1.21.1Server required, client optional2026-07-16

Questions

Does Trading station need Just Enough Items?

No. Just Enough Items is optional, and it only adds recipe viewing support when installed.

Can Trading station run on NeoForge?

Yes. Files are published for NeoForge 1.21.1, with 1.0.5 as the latest file released 2025-06-13 on the beta channel.

Does the mod add trades by default?

No. The mod does not add recipes, so a pack or server must define the trades it uses.

In the catalog

Trading station is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 32,366 mods support Minecraft 1.21.1.

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Official listing

Owner
oierbravo
Published
2023-08-23
Updated on Modrinth
2025-06-13
Facts verified
2026-10-15

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