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TKVM Epic Fight Additions

by TheKushVanMan

TKVM Epic Fight Additions changes how stamina, parrying and weapon weight behave in combat on Forge, through values set per weapon in a config file.

ForgeClient and serverMIT License1.20.1 – 1.20.6

What it does

Each weapon gets a weight value in the config file, and weapons not listed fall back to a default weight. Weight is directly proportional to the stamina a swing drains, so a heavier weapon costs more per swing. The config also sets a hit-entity gain, so a weapon of weight 5.0 returns 5.0 stamina on a hit plus an extra 0.5, and a weight of 0 disables the effect. Holding a block drains stamina by default at 0.1 per tick, and that rate can be set to a small value or to 0.

The parry system has its own effectiveness value. A parry reward adds weight plus 2.5 times the effectiveness times 0.10, so each 0.10 of effectiveness gives 10% more stamina back from a parry, and an effectiveness of 10 doubles that gain. Negative values reduce a weapon's parrying strength. The mod also covers blocking, which can send the weapon flying and costs stamina, plus a toggle for regeneration interrupting damage, a stun-on-disarm option that defaults to the stun animation, and a cap on how long a stun lasts before it is forced to end. The mod is Forge only, runs on client and server, and is released under the MIT License, but it is not open source.

Key features

  1. Per-weapon weight

    Each weapon has a weight in the config file that scales its stamina cost, with a default for unlisted weapons.

  2. Parry effectiveness

    A separate effectiveness value scales the stamina regained from a parry, so a value of 10 doubles the gain.

  3. Stun and disarm options

    Settings control whether disarm plays the stun animation and how long a stun can last before it is forced to end.

Compatibility

Latest build for each game version and loader.

1.20.61.5.1
1.20.51.5.1
1.20.41.5.1
1.20.31.5.1
1.20.21.5.1
1.20.11.5.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack builders who want to rebalance weapons, stamina use and parrying. Changes are made in the config file, and the server and every player need the mod installed.

How it compares

Full comparison

Epic Stats Remastered: Weapon Requirements is for Forge 1.20.1 under All rights reserved, and it is not open source. Staminus is an MIT License Forge mod for 1.20.1 that is open source. just parry is a Forge and NeoForge mod for 1.20.1 under a custom license, and it is not open source. All of them run on client and server, as this mod does.

ModLoadersGame versionsEnvironmentUpdated
TKVM Epic Fight AdditionsForge1.20.1 – 1.20.6Client and server2026-10-05
Epic Stats Remastered: Weapon RequirementsForge1.20.1Client and server2024-10-24
StaminusForge1.20.1Client and server2026-08-20
just parryForge and NeoForge1.20.1Client and server2025-08-08

Questions

Does TKVM Epic Fight Additions need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which game versions does the mod support?

Files are published for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5 and 1.20.6, with 1.5.1 for 1.20.6 as the latest Forge file.

How is the stamina cost of a weapon set?

Each weapon takes a weight value in the config file, and weapons not listed use a default weight. Setting the weight to 0 disables the effect for that weapon.

In the catalog

TKVM Epic Fight Additions is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 11,154 mods support Minecraft 1.20.6.

More from TheKushVanMan

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What the author says

Hello, this is a small array of changes I deemed neccesary for my modpack! Sends the weapon flying out when hit while blocking and out of stamina. playStunOnDisarm is simply the default epic fight stun animation.
TheKushVanMan, on the Modrinth page

Official listing

Owner
TheKushVanMan
Published
2026-05-11
Updated on Modrinth
2026-10-05
Facts verified
2026-10-15

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