TKVM Enemies
TKVM Enemies reworks how hostile factions behave in a world, adding medieval enemy units that patrol, form squads and wage war over villages.
What it does
The mod changes how enemies are spawned, how they react to events and how they arrange themselves in groups. Both factions gain two new pseudo-leader enemies, and elite units patrol the world and join up with others to form squads. Units also emote depending on what is happening around them. TKVM Weapons supplies the gear that units use.
Each faction tracks reputation with the player. By default both factions target the player unless the player reaches negative reputation with either one; killing or harming a faction's units lowers standing, while gifting gold, emeralds or diamonds to an entity of that faction raises it. Factions occasionally wage war over a village with the player inside it, and the chance rises as the player's reputation with either side drops. Reputation settings and the other tunable values live in tkvm enemies-common.toml, and the mod can be disabled in config.
The mod is distributed under the MIT License and is not open source. It is published for Forge only, across six release versions 1.20.1 – 1.20.6, and it runs on client and server, so the server and every player need it. SGI-FOUNDATIONS is listed as a structure improvement that the mod works alongside.
Key features
Faction reputation
Reputation with each faction decides whether units attack the player, and killing or gifting to a faction shifts that value.
Squad formation
Elite units patrol the world and join nearby units to form squads that act together.
Unit combat profiles
Units differ in role: some have 20 HP and switch from ranged fire to a dagger at close range, some have 45 HP and dodge heavy swift attacks, and others have 75 HP and fight with large weapons.
Village conflicts
Factions fight over villages, and a village left unchecked can be wiped out, so reputation changes how often clashes happen.
Dynamic emotes
Units play emotes that change with the situation around them.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does TKVM Enemies need Forge?
Does the server need TKVM Enemies?
How does a player avoid being targeted by factions?
In the catalog
TKVM Enemies is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 11,154 mods support Minecraft 1.20.6.
More from TheKushVanMan
Similar mods
What the author says
Want to use the weapons found in this mod? See: TKVM Weapons Massive overhaul to enemy logic, reactions, formations, and spawning.
Official listing
- Modrinth page
- modrinth.com/mod/tkvms-enemies
- Owner
- TheKushVanMan
- Published
- 2025-11-18
- Updated on Modrinth
- 2026-08-18
- Facts verified
- 2026-10-15
