TaCZ Tweaks
by MUKSC
With TaCZ Tweaks installed, bullets from Timeless and Classics Zero gain extra behaviour against glass, drip stone, sounds and body parts.
What it does
The addon is layered on top of Timeless and Classics Zero, so the base gun mod must be present. It adds a set of small gameplay changes: bullets can pierce glass blocks and break drip stone, impacts on blocks and entities trigger their own hit, pierce and kill handling, and extra whizzing and metal-hit sounds play as shots pass or land. Bullets also damage the correct body parts of a hit entity.
Many of these features can be switched on or off from the in-game config screen, which opens from the mod list. Optional compatibility options are included for ship and vehicle physics: when enabled, bullets collide correctly with moving ships, explosive rounds can knock them back, and bullets collide with vehicle entities. The ship options are disabled by default because they change existing behaviour.
Installation requires Fabric API, Fabric Language Kotlin, Kotlin for Forge, TaCZ: Refabricated, YetAnotherConfigLib (YACL), [TaCZ] Timeless and Classics Zero and the unofficial TaCZ 1.21.1 NeoForge port, depending on the loader. The mod is released under the GNU General Public License v3.0 only and is open source, with public source code, an issue tracker and a wiki. Builds cover 1.20 – 1.21.1 across Fabric, Forge and NeoForge, and the environment is client and server.
Key features
Glass block piercing
Bullets pass through glass blocks instead of stopping at the first pane they reach.
Drip stone breaking
Shots that hit pointed dripstone break it, so the block no longer stops a bullet.
Block hit, pierce and break
Impacts on blocks can pierce or break them, with separate handling from entity hits.
Entity hit, pierce and kill
Bullets that strike an entity can pierce it and register a kill, with the outcome tracked per entity.
Body part damage
Hits deal damage to the specific body part that was struck rather than a single generic target.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 4
Use cases
Ship combat
Players who run moving ships can enable the collision and explosion options so bullets and blasts act on them.
Vehicle fights
With the vehicle compatibility enabled, bullets collide with vehicle entities, which matters for mounted combat.
Who it’s for: Players who already use Timeless and Classics Zero and want small mechanical additions, and server owners who want to tune the features through the config screen.
Questions
Does TaCZ Tweaks need to be installed on the server?
Are the ship options enabled by default?
Which loader and version should a player pick?
Are the tweaks configurable?
In the catalog
TaCZ Tweaks is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from MUKSC
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What the author says
TaCZ Tweaks is an addon for the Timeless and Classics Zero mod that adds random tweaks and features to enhance my experience with TaCZ. Requires Kotlin for Forge and YACL. Many features are customizable via the in-game config screen, which can be accessed from the mod list.
Official listing
- Modrinth page
- modrinth.com/mod/tacz-tweaks
- Owner
- MUKSC
- Published
- 2024-12-15
- Updated on Modrinth
- 2026-06-30
- Facts verified
- 2026-10-15
