Skada
by Majesty
Skada, a damage overhaul for Forge and NeoForge, splits each vanilla attack into seven elemental parts and gives weapons and armour matching resistances.
What it does
Skada replaces the single Attack Damage attribute with seven elemental attributes: Physical, Heat, Cold, Lightning, Ender, Wither and Aether. The vanilla armour attribute is reworked so it only reduces Physical damage, and each of the other elements has its own resistance attribute that entities can own.
How an attack divides across these elements is set per weapon. A sword with 8 attack damage might split 75% Physical and 25% Heat, and the resulting values appear on the item tooltip. The mod is aimed at players who want weapons, armour and mob types to differ in how they fight, closer to traditional JRPG and CRPG combat than to vanilla's single damage number. The exact formulas are published in the source code on GitHub.
Skada is client and server, so both the server and every player need it, and it is built for Forge and NeoForge on 1.20.1 only. The current file is 0.0.7, released 2025-07-28 on the beta channel, under the MIT License, and the project is open source.
Key features
Seven elemental attributes
Attack damage is divided across Physical, Heat, Cold, Lightning, Ender, Wither and Aether instead of one number.
Per-weapon damage split
Each weapon sets its own elemental split, shown in the item tooltip so players can compare weapons before equipping them.
Elemental resistances
Each element has a matching resistance attribute that armour, creatures and other entities can carry, and the effect against other elements is part of the calculation.
Stat GUI
A stats screen displays the attack types and resistance values an entity has, so the numbers are readable in play.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players and pack makers who want combat that depends on element choice rather than a single damage value. It suits modpacks built around RPG-style progression on Minecraft 1.20.1.
How it compares
Elemental Attack Damage Compat For Iron's Spells and Spellbooks is server-side only and not open source, with files for Forge and NeoForge across 1.20.1 – 1.21.1, so it adds compatibility rather than the damage system itself. Cold's RPG Stuff is a Forge mod for 1.20.1 with a client and server environment and the MIT License, but it is not open source in the sense of publishing its code. Spell Powered Weapons is client and server, open source under the MIT License, and targets Fabric and NeoForge for 1.21.1 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Skada | Forge and NeoForge | 1.20.1 | Client and server | 2025-07-28 |
| Elemental Attack Damage Compat For Iron's Spells and Spellbooks | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-05-02 |
| Cold's RPG Stuff | Forge | 1.20.1 | Client and server | 2026-03-23 |
| Spell Powered Weapons | Fabric and NeoForge | 1.21.1 | Client and server | 2026-10-09 |
Questions
Does Skada need to be installed on the server?
Which loaders does Skada support?
Where can the damage formulas be read?
In the catalog
Skada is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Majesty
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What the author says
Skada is a framework mod that overhauls Minecraft's damage system. It does so by expanding in the direction of traditional JRPG/CRPG combat, which I believe is the correct direction for the game. The mod is built with a polish-first mentality, and maximum compatibility in mind. The core of Skada's system is moving…
Official listing
- Modrinth page
- modrinth.com/mod/skada
- Owner
- Majesty
- Published
- 2025-05-07
- Updated on Modrinth
- 2025-07-28
- Facts verified
- 2026-10-15
