Spell Powered Weapons
by KevzCz
Spell Powered Weapons lets weapons found or crafted roll an elemental damage instance, with conversion values set through datapacks.
What it does
A portion of a weapon's damage can be converted into spell damage, using a percentage defined in the data files. Spell damage scales with the spell power value. Conversion values can be overridden or added with a datapack, and the mix of rolls is applied when weapons are found or crafted.
The conversion works in three modes: split, addition and full elemental. In split mode the spell damage is dealt alongside the physical hit; in addition mode a flat amount is added to each hit; in full elemental mode the weapon's damage is converted entirely. Spell damage caused by these weapons is shown with the key's icons in the output, and sound effects and particles are included. Most of the behavior can be configured. The mod is open source under the MIT License and installs on client and server, so both sides need it. Files are published for Fabric and NeoForge, for the single version 1.21.1.
Key features
Elemental damage rolls
Weapons found or crafted have a chance to receive an elemental damage instance.
Split, addition and full elemental modes
A percentage of the weapon's damage is converted into spell damage, in one of three modes.
Datapack conversion values
Conversion values can be overridden or added through datapacks, so pack makers can tune them.
Configurable effects
Sound effects, particles and most other settings can be changed in the configuration.
Optional damage numbers
A dummy companion mod can display the damage numbers of each instance as they happen.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Custom weapon progression
Pack makers can set how much of a weapon's damage turns into spell damage for each tier of gear.
Spellcasting servers
Server owners running spell-based gameplay can add elemental damage to melee and ranged weapons.
Who it’s for: Pack makers and server owners who want melee and ranged weapons to carry spell damage, and players who use datapacks to tune weapon balance.
How it compares
ReverieGear is NeoForge only, for 1.21.1, under All rights reserved, and it is client and server like Spell Powered Weapons. Elemental Attack Damage Compat For Iron's Spells and Spellbooks is server-side only and covers Forge and NeoForge for 1.20.1 – 1.21.1, so players can join without installing it. Level Z - Elemental Wizards is a Fabric mod for 1.20.1 – 1.21.1 under the MIT License, but it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Spell Powered Weapons | Fabric and NeoForge | 1.21.1 | Client and server | 2026-10-09 |
| ReverieGear | NeoForge | 1.21.1 | Client and server | 2026-06-01 |
| Elemental Attack Damage Compat For Iron's Spells and Spellbooks | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-05-02 |
| Level Z - Elemental Wizards | Fabric | 1.20.1 – 1.21.1 | Client and server | 2025-02-23 |
Questions
Does Spell Powered Weapons need to be installed on both sides?
Which loaders does Spell Powered Weapons support?
Can the conversion values be changed without editing the jar?
In the catalog
Spell Powered Weapons is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from KevzCz
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What the author says
NOTE: Spell damage caused by these weapons also scale of a coefficient your spell power value* + SPLIT: It takes a percentage of the weapon's damage and convert it into the according spell damage. The spell damage ONLY appears when you deal PHYSICAL damage. (CAN BE CONFIGURED) + ADDITION: a flat amount of damage…
Official listing
- Modrinth page
- modrinth.com/mod/spell-powered-weapons
- Owner
- KevzCz
- Published
- 2026-08-03
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
