ServerEcoMod
by Lous12
ServerEcoMod gives a Fabric server a player balance system with customizable currencies, bank menus in chest GUIs and player-to-player transfers.
What it does
Balances are stored per player UUID and saved inside the world files, so the data stays with the world when the server restarts. Currencies are defined in a JSON file, and a currency can be added or removed by editing that file. Bank menus open as vanilla chest inventories, and transaction amounts are typed into chat, where the input is intercepted and kept hidden from other players.
Server owners who want a simple shared currency with player-to-player transfers can run it without asking players to install anything. Because the work happens on the server, players on vanilla clients, Forge clients through proxies, or Bedrock Edition through Geyser can all use the economy. Fabric API is required, and the mod is published only for Fabric, with files for 1.20.1 – 1.20.6. The MIT License applies, and the project is not open source.
Key features
Customizable currencies
Currencies are defined in a simple JSON file, so an administrator can add or remove one within seconds.
Chest-based bank menus
Bank menus use vanilla chest inventories, so players interact with the economy directly in-game.
Chat amount entry
Exact transaction amounts are entered through chat, and the typed numbers are intercepted and hidden from other players.
Automatic balance saving
Player balances are tied to UUIDs and written into the world files, which prevents loss of data on restart.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server administrators who want a currency system without requiring players to install client-side mods. Players on vanilla, Forge through proxies or Bedrock through Geyser can use the features as well.
How it compares
Yo's Coins is a Fabric mod for 1.20.1 that needs both client and server, released under CC0 1.0 Universal and not open source. Qube's Server Shop is a Fabric mod with client and server installs under All rights reserved, and is not open source. Big Time Currency is open source under the MIT License, with client and server installs.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ServerEcoMod | Fabric | 1.20.1 – 1.20.6 | Server-side only | 2026-06-25 |
| Yo's Coins | Fabric | 1.20.1 | Client and server | 2025-12-14 |
| Qube's Server Shop | Fabric | 1.20.1 – 1.20.6 | Client and server | 2026-01-28 |
| Big Time Currency | Fabric | 1.20.1 – 1.20.6 | Client and server | 2024-12-12 |
Questions
Does ServerEcoMod need Fabric API?
Do players need to install anything?
Does ServerEcoMod work with Bedrock players?
Where are balances stored?
In the catalog
ServerEcoMod is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 11,154 mods support Minecraft 1.20.6.
More from Lous12
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What the author says
ServerEcoMod is a lightweight, Server-Side Only economy mod for Fabric 1.20.1. It is designed specifically for server administrators who want to introduce a flexible currency system and easy player-to-player transfers without forcing users to download any client-side mods! Players using vanilla clients, Forge (via…
Official listing
- Modrinth page
- modrinth.com/mod/serverecomod
- Owner
- Lous12
- Published
- 2026-06-25
- Updated on Modrinth
- 2026-06-25
- Facts verified
- 2026-10-15
