Sapphics Enchantments
Sapphics Enchantments, a NeoForge mod for Minecraft 1.21.1, adds 35 new enchantments to the game in combat, utility, movement and defense categories.
What it does
Sapphics Enchantments adds enchantments across combat, utility, movement and defense, and most of them are configured through server-side JSON files. Two files are created in the platform's config folder on first launch, filled with defaults, and updated automatically when new entries appear in a later version. Server operators can set maximum enchantment levels, and a value of 0 removes an entry so the built-in default applies again.
The mod requires Architectury API, so that library must be installed alongside it. Sapphics Enchantments runs on client and server, so both the server and every player need it. Its settings are synced to clients when they join, and the creative tab reflects the server's choices. The code is released under the Apache License 2.0, and the project is not open source, but its license permits use and redistribution. Files are published for NeoForge only, for Minecraft 1.21.1, with version 1.0.1 as the latest build.
Key features
35 new enchantments
The mod introduces 35 enchantments spanning combat, utility, movement and defense.
Level caps set in config
Raise values let the enchanting table and anvil reach higher levels, lower values hold players below the default, and a value of 0 restores the built-in cap.
VeinMiner behaviour config
A dedicated setting controls how the VeinMiner enchantment behaves, so operators can tune it without editing code.
Synced server settings
Changes made on the server are sent to clients on join, so every player sees the same enchantment limits.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Server enchantment tuning
Server owners can adjust enchantment caps and the VeinMiner behaviour to fit their survival or creative rules.
Who it’s for: Players on NeoForge 1.21.1 who want more enchantment options, and server operators who want to set level caps for their worlds.
How it compares
Enchantment Cap Extension is server-side and only needs to run on the server, with its MIT License and open-source status and files for NeoForge 1.21.1. Astral Enchant is client and server, open source under the MIT License and also published for NeoForge 1.21.1. Sapphics Enchantments is client and server, licensed under the Apache License 2.0 without being open source, and its 35 enchantments are the main difference.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sapphics Enchantments | NeoForge | 1.21.1 | Client and server | 2026-04-28 |
| Enchantment Cap Extension | NeoForge | 1.21.1 | Server required, client optional | 2025-07-16 |
| Astral Enchant | NeoForge | 1.21.1 | Client and server | 2026-08-24 |
Questions
Does Sapphics Enchantments require Architectury API?
Does the server need Sapphics Enchantments?
Where are the config files found?
In the catalog
Sapphics Enchantments is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
A content mod for Minecraft 1.21.1 (Fabric & NeoForge) that adds 35 new enchantments spanning combat, utility, movement, and defense — all fully data-driven and tweakable through server-side config files. Sapphic's Enchantments ships two JSON config files placed in your platform's config folder on first launch. Both…
Official listing
- Modrinth page
- modrinth.com/mod/sapphics-enchantments
- Owner
- SaphicDeveloper
- Published
- 2026-04-28
- Updated on Modrinth
- 2026-04-28
- Facts verified
- 2026-10-15