Sable: Far and Wide (Create Aeronautics)
Sable: Far and Wide keeps large ships built with Sable loaded and simulated at greater distances, so they do not vanish while the player is away.
What it does
By default Sable only loads ships and sublevels inside the chunks near a player, and unloads the rest once they leave simulation distance. This mod changes that behaviour, so a ship stays loaded and simulated even when its parts reach past the usual limits. Sable: Far and Wide requires Sable and runs on the server alone, with the MIT License covering its open source code. Files are published for NeoForge 1.21.1 only.
Key features
Larger ships stay loaded
Ships built larger than the default limits remain loaded, instead of disappearing early when the player moves away.
Distance-based unloading
Only chunks outside the simulation distance are unloaded, while the centre chunk of each sublevel stays active.
Entities on distant ships
Entities aboard a ship are kept with it, so they are not unloaded while the ship itself is still simulated.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Sable: Maced is also server-side only and open source, released under the GNU General Public License v3.0 only, with files for 1.21.1. Scalable Sables is a client and server mod with All rights reserved and files for 1.21.1 – 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sable: Far and Wide (Create Aeronautics) | NeoForge | 1.21.1 | Server-side only | 2026-05-23 |
| Sable: Maced | NeoForge | 1.21.1 | Server-side only | 2026-08-17 |
| Scalable Sables | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-09-28 |
Questions
Does Sable: Far and Wide need Sable installed?
Which side does Sable: Far and Wide need to run on?
In the catalog
Sable: Far and Wide (Create Aeronautics) is one of 3,514 Library mods on ModsFinder, and one of 1,449 Library mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
By default, Sable only loads ships/sublevels when all sublevel chunks are in fully loaded chunks (with simulation), and unloads them when any sublevel chunk is not in a fully loaded chunk. This can lead to ships disappearing early when it would be preferable for them to not be. With this mod, Sable now loads…
Official listing
- Modrinth page
- modrinth.com/mod/sable-far-and-wide
- Owner
- BlockCrafterJ
- Published
- 2026-05-23
- Updated on Modrinth
- 2026-05-23
- Facts verified
- 2026-10-15
